Plagman, on 26 October 2011 - 06:35 PM, said:
For models there's no such thing right now. You can't really automatically derive LOD levels for models and expect it to look good, so the proper way to fix that would be to let people define their LODs and use that. However you can pretty much achieve that right now by specifying several separate models and switching through them with CON code depending on distance/whatever other criteria you chose, so making this a full engine feature would be more of a convenience than anything, which makes it pretty low priority.
Worth noting that the number of polygons on a particular object seem to matter less than the number of objects as far as game speed. Having multiple models combined into one sprite had similar speed gains to making things outright invisible in my tests. Granted this isn't always viable.