EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#92 Posted 12 May 2009 - 08:32 AM
#93 Posted 12 May 2009 - 08:50 AM
#94 Posted 12 May 2009 - 10:15 AM
DeeperThought, on May 12 2009, 08:50 AM, said:
I actually made a flashlight last night while waiting for my email to load. I googled special forces flashlight and it took about 2 minutes to construct in total. I want to put hands with it so that might take a little while.
I still want to do the lighter though. I'm thinking it has to be a Zippo. I googled some fancier ones, but they are a bit too fancy. I can't imagine Duke with them. I can't view the teaser here at work or I'd just check there. The reason I thought it would be a zippo is that Harley D. does some promotion work with them!!!
#95 Posted 12 May 2009 - 10:23 AM
DeeperThought, on May 12 2009, 07:50 PM, said:
Tea Monster, on May 12 2009, 09:15 PM, said:
You guys are stealing my glory
Not really, it's just some stuff that will make three of my mods possible. Gah, I wish I had polymer already.
#97 Posted 12 May 2009 - 02:11 PM
DeeperThought, on May 12 2009, 03:42 AM, said:
Have an Item/Inventory Pickup that are Superbright LEDs to attach to Duke's Glasses.
#98 Posted 12 May 2009 - 02:33 PM
TX, on May 13 2009, 12:10 AM, said:
You bastard, I was gona post that .
Anyway here is a screen where I made the light texture fully bright.
http://www.duke4.org...mp/duke0101.jpg
The other one is kinda cooler as a screenshot though (thanks to DT advanced AI for following me when I was going to take the shot).
Edit: Just realized that it's probably not obvious that this is a new feature (texture projection on spotlights) and not just the shadows from the fence.
This post has been edited by Parkar: 12 May 2009 - 02:43 PM
#99 Posted 12 May 2009 - 03:00 PM
Daedolon, on May 12 2009, 07:23 PM, said:
I guess the more you want something, the harder it is to wait for it...
This post has been edited by KillerBudgie: 12 May 2009 - 03:02 PM
#100 Posted 12 May 2009 - 03:02 PM
Tea Monster, on May 12 2009, 02:15 PM, said:
I still want to do the lighter though. I'm thinking it has to be a Zippo. I googled some fancier ones, but they are a bit too fancy. I can't imagine Duke with them. I can't view the teaser here at work or I'd just check there. The reason I thought it would be a zippo is that Harley D. does some promotion work with them!!!
Yeah, I forgot to mention I meant a Zippo. I figured just a regular polished chrome zippo with the Nuke symbol.
IRL they look a little wider to me than in that pic though.
#101 Posted 12 May 2009 - 03:03 PM
#102 Posted 12 May 2009 - 03:13 PM
Damien_Azreal, on May 12 2009, 04:03 PM, said:
Ditto.
#104 Posted 12 May 2009 - 03:28 PM
KillerBudgie, on May 12 2009, 03:00 PM, said:
Being a Duke fan, I'm sure he doesn't need to be reminded.
#105 Posted 12 May 2009 - 04:37 PM
#106 Posted 12 May 2009 - 04:53 PM
#107 Posted 12 May 2009 - 05:01 PM
This post has been edited by Rusty Nails: 12 May 2009 - 05:01 PM
#108 Posted 12 May 2009 - 05:39 PM
Rusty Nails, on May 12 2009, 09:01 PM, said:
Me thinks this may just be an issue of the maps not being built for Polymer, but I'm not sure.
#109 Posted 12 May 2009 - 05:56 PM
exelent work!
Frost Nukem, on May 12 2009, 12:02 PM, said:
I guarentee it.
#110 Posted 12 May 2009 - 05:57 PM
#111 Posted 12 May 2009 - 06:20 PM
I think a mod should be done on it "Duke Nukem For-now" with some of the stuff in that we know about DNF.
Well, i'm glad polymer can be run on linux, my next machine is gonna be linux.
#112 Posted 12 May 2009 - 08:07 PM
This post has been edited by DeeperThought: 12 May 2009 - 08:07 PM
#113 Posted 12 May 2009 - 08:17 PM
We've come a long way.......
#115 Posted 12 May 2009 - 08:28 PM
Duke Rocks, on May 12 2009, 09:17 PM, said:
Technically, the "1996" shot should have the original status bar....
Seeing those shots reminds me: Shouldn't the HRP pistol be beefier looking?
#116 Posted 12 May 2009 - 08:56 PM
DeeperThought, on May 12 2009, 08:28 PM, said:
You mean in the original version you couldn't just press the plus and minus keys to make the HUD take up less or more space??? I'm pretty sure that it was a feature 13 years ago.....am I wrong?
Besides, I wanted the pictures to match as best as possible.
#117 Posted 12 May 2009 - 08:59 PM
Duke Rocks, on May 12 2009, 09:56 PM, said:
Besides, I wanted the pictures to match as best as possible.
No, he's talking about the specific HUD you have enabled in the shots... it's the alternate HUD I came up with a while back because I didn't think the original 1996 version of the small HUD was sufficient anymore.
#118 Posted 12 May 2009 - 09:00 PM
DeeperThought, on May 13 2009, 04:28 PM, said:
Ive always wondered why Duke is using a left handed pistol myself.
This post has been edited by The Commander: 12 May 2009 - 09:01 PM
#119 Posted 12 May 2009 - 09:01 PM
#120 Posted 12 May 2009 - 09:04 PM
msleeper, on May 12 2009, 10:01 PM, said:
Yep, pretty much. The ejecting brass was an awesome new effect back in 1996, and they wanted to show it off I'm sure.