DeeperThought, on Aug 7 2009, 09:15 AM, said:
It has now been four months and a week since Polymer was unveiled (it's easy to remember the unveiling date, since it was April 1st). The majority hardcore EDuke32 users and (nearly?) all mod developers are using builds of EDuke32 that have Polymer, which they have either compiled themselves or received from others.
There was a good case to be made for not officially releasing Polymer in the first few months after it was unveiled. There were major bugs and unfinished things. But AFAIK, the major problems have been fixed and what remains is optimization and adding new features. This by itself suggests it is time to consider releasing Polymer. But more importantly, the non-release of Polymer is now becoming a liability to the community. There have been a lot of changes and game fixes to EDuke32 in the last four months which have nothing to do with Polymer, and those changes have been held back along with Polymer, since they come with the package. There are new commands, such as stopactorsound, which I can't use with my released mods, because I can't distribute the eduke32.exe needed to use them. And with all the changes, I can't be sure that my mods work correctly with the last official snapshot. I barely have time to test things with the current build, let alone a build from 4+ months ago. I presume that other modders are having the same issues. I also think it would be good for the community's morale to have Polymer released, especially in the aftermath of DNF's demise. In my humble opinion, we have now reached the point where the considerations in favor of releasing Polymer outweigh those in favor of continuing to withhold it.
Releasing Polymer doesn't mean it has to be declared finished. In the startup window, where there is a checkbox for Polymer, there could be a warning that it is beta and may perform poorly etc. Polymost would still be the default renderer.
I totally agree with you and I'm sure many other people do, too.
The first public release of polymer was promised within about a week of it's 4/1 unveiling date, iirc.
At this point, the project really has become "the new DNF"- but in all the wrong ways.....