Chip, on Jul 30 2009, 08:29 AM, said:
Iv'e just found out that my version of Eduke32 (not a polymer build, I'm not that lucky!) no longer draws high res textures properly after once I deleted the old texture cache file generated from a previous build.
I also found out my version of Eduke32 was not the latest but after getting it, the problem still occurs - it fixed nothing, and that build "purged" my texture cache since it was considered out of date. (It generated a new one)
See the attached picture to see what's going wrong.
That looks like a texture quality +/or anisotropic filter problem
Check in renderer setup if the hires texture quality is set up to the highest, and if it doesnt fix the problem, check your video card´s software and see if a low anisotropic or texture resolution is causing the this glitch.
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Hm? You can run - so they say - Polymer using the old 8bit textures so I don't know what you mean.
Running polymer with the old textures is pretty close to be what i´m trying to say, but is NOT the same thing. Personally i used polymost for my latest maps not because the hires textures or the models but for the way polymost renders spritework, it makes the things way easier and best looking at the moment of building complex structures with spritework and/or slopped floors, aspects where the good old 8bits Build engine flags.
Still i like a lot more the classic 8bits looking, colours look different -C´MON THEY DO- shading looks different, visibility looks different and so on. And with ¨different¨ i mean better.
There was once a renderer option named 8bits polymost, that combined the 8bits looking with the z buffer (the correct perspective looking up/down) and all the features of polymost but the colours. But it just disappeared and when i asked about it TX said it were not going to be back. Well, maybe polymer can have a sort of this feature, just for the ones like me, that want the old 8bits looking with bigger range of posibilities. I know here in this forum people is more fond to the HRP and all the ultra high corky looking. But there are still alot of players and mappers that love the classic 8bits.
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Why? Ask the question as to why there isn't an 8-bit option in Doom 3 or Gears of War. The intent was to make a modern engine.
I´m not asking for a CGA or monochrome aspect for Duke Nukem 3d, just as nobody would be asking for 8bits in a modern game such as doom 3. It´s just about respecting the authentic game. The search of making duke look like a modern game is good, but still there have to be room for the classic stuff, in my humble opinion of course.