Hey I have a question that's actually on the thread topic!
How can one change the radius of a light SE after it has started working? It used to be (for example, in the movie I posted at the start of this thread) that I could change the radius by changing the hitag of the SE. But that doesn't work any more. Once the SE is spawned with a certain hitag, it is locked in at that intensity regardless of its hitag. I thought maybe the radius value had been moved to temp_data, so I checked all the htg_t members 0-9, but it's not there. I also checked whether there is another sprite spawned by the SE that is the actual light, but nope. I tried changing the shade of the SE, but that didn't work either. So I'm at a loss. How does the SE know what intensity it is supposed to be and how can I change it on the fly?
Is the light getting baked onto the surfaces? If so, cool, but then it needs to detect whether something has changed and update, because lights need to be able to change intensity and move around and stuff.
EDIT: Plagman restored CON control to light SEs today!! Yeah!!