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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,951

#6151

Would it be possible to associate an input bit with the new altfire key? It's useful to be able to check on whether the key is being pressed in contexts outside of the event code. I could do that before with the key I had bound to it. I'll have to do a significant amount of moving code around and rewriting otherwise. EDIT: I could set a var when the event fires, acting as a proxy for an input bit. But I'm wondering if there will be something in the input structure.


This post has been edited by Trooper Dan: 06 July 2019 - 12:00 PM

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User is offline   Micky C 

  • Honored Donor
  • 3,798

#6152

 pogokeen, on 26 June 2019 - 04:55 AM, said:

Thanks for the heads up about that issue, Micky C.

I'll take a look & get that fixed. Once I have a solution in place, I'll let you know here.


Any update on this? Ion Fury has priority of course, and this is a non-urgent albeit critical bug.

I also see that Ion Fury will be released on Mac as well next month. Does this mean that eduke32 will have mod support on Mac that works largely out-of-the-box?

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   Hendricks266 

  • Weaponized Autism
  • 6,445

  #6153

Please let me know if r7794 breaks anything related to collision.
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