Hendricks266, on 15 July 2019 - 11:01 PM, said:
Please let me know if r7794 breaks anything related to collision.
Hi Hendricks, I've come across a collision problem that was never present in older builds and now is present. In my map The Rock I have a TROR sos stairwell. Duke is getting caught on an invisible white wall in one direction. Going down the stairs. Going up the stairs Duke doesn't get blocked. Bullets appear to pass through this invisible wall just not the player.
I'll try to collect more information for you about the problem and i'll post back here.
*** UPDATE *** Okay somewhere in download r7831 introduces the problem with Duke being blocked by an invisible wall. Or a wall that perhaps maybe overlapping due to SOS. This looks like an update by Terminx. My guess is the problem lays somewhere between R7826 - R7831
While I'm mentioning things. You guys might already be aware of this problem but climbing sprite ladders in these newer builds is no where near as good and sometimes not possible. This does impact the game play where levels rely on this function to work.
On the plus side I have noticed great improvements in FPS and game performance. As well improvements with TROR in Polymost and water surfacing SE 7 TROR sectors. Keep up the good work everyone! One day this engine will be able to handle my new overly used TROR map. Oops did I just spill the beans. =P