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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is online   Mark. 

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#5881

IIRC It does cause the flicker in vanilla maps. This has been happening for years. I thought I would bring it up again in case someone wanted to try what I thought would be a good compromise fix. I'll just continue my workaround for another few hundred times. Its not a mod breaker.
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User is offline   TerminX 

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  #5882

Polymer still has issues with z buffer fighting regarding wall oriented sprites, yeah. Changing the editor to place sprites further away from the walls is just a band-aid "fix" and isn't really acceptable--the issue will have to be addressed in Polymer itself if/when it enters active development in the future.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is online   Mark. 

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#5883

sigh <_<
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User is offline   Tea Monster 

  • Polymancer
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#5884

If your name were Jim, I could tell you something.
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User is online   Mark. 

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#5885

Huh?

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