EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#5660 Posted 27 May 2017 - 02:00 PM
#5661 Posted 11 July 2017 - 01:58 PM
#5663 Posted 11 July 2017 - 02:55 PM
#5664 Posted 11 July 2017 - 03:54 PM
TerminX, on 11 July 2017 - 02:55 PM, said:
I think AMC TC is using a huge number of tiles right now. You should ask James and his team before lowering anything, I guess.
If I will find the time some day and put all the textures, sprites and models into my Brute Force mod, it will end up using between 12000 and 16000 tiles.
#5665 Posted 11 July 2017 - 04:12 PM
#5666 Posted 11 July 2017 - 04:24 PM
TerminX, on 11 July 2017 - 01:58 PM, said:
The AMC TC is currently up to around 24000. I still worry that we'll hit the 30720 limit, since we're currently at Episode 3 out of a 5 Episode plan, and certain additions such as new characters/enemies/effects can take up a LOT of tiles.
#5667 Posted 11 July 2017 - 04:54 PM
#5668 Posted 11 July 2017 - 05:49 PM
Micky C, on 11 July 2017 - 04:24 PM, said:
If you use tilefromtexture, you may be able to save a few tiles by fitting some stuff into the unused gaps in the official tiles if you're not doing that already. That's what I've been doing with StrikerDM.
This post has been edited by Striker: 11 July 2017 - 05:49 PM
#5669 Posted 11 July 2017 - 06:25 PM
Striker, on 11 July 2017 - 05:49 PM, said:
We're already doing that. The TC started off in the era when the limit was only ~16000 tiles, so space was used very efficiently. We're making use of the per-map art feature a bit (which doesn't count towards the max) for once-off art which takes some pressure off, but we can't do that for most of the art.
#5670 Posted 13 July 2017 - 06:37 AM
#5671 Posted 13 July 2017 - 09:07 AM
Jblade, on 13 July 2017 - 06:37 AM, said:
That's why I've never made the AMC TC map, even if I wanted to. There's so much stuff you don't know what to choose!
#5672 Posted 13 July 2017 - 12:13 PM
Jblade, on 13 July 2017 - 06:37 AM, said:
OK, you're still under the limit of what I've decided to lower it to.
#5673 Posted 14 July 2017 - 03:57 AM
ifvare: invalid array index SPECIALIST_EQUIPMENT[77]
and so on and so on; I'm not doing anything exotic with the array and its size is defined as 128 in the con files.
The code line is simply:
ifvare SPECIALIST_EQUIPMENT[77] 2
so I'm not sure if reading directly from the array like that is the problem or what but I'll see if I can find more information.
This post has been edited by Jblade: 14 July 2017 - 03:58 AM
#5674 Posted 14 July 2017 - 07:24 AM
Hendricks266, on 11 July 2017 - 04:12 PM, said:
Instead of making some complicated system, just expose a magic number somewhere that mods can edit.
This post has been edited by icecoldduke: 14 July 2017 - 07:25 AM
#5675 Posted 14 July 2017 - 07:29 AM
#5678 Posted 14 July 2017 - 08:08 AM
icecoldduke, on 14 July 2017 - 07:24 AM, said:
You don't know what you're talking about.
#5679 Posted 14 July 2017 - 08:10 AM
Hendricks266, on 14 July 2017 - 08:08 AM, said:
Can you elaborate?
#5680 Posted 14 July 2017 - 08:15 AM
#5681 Posted 14 July 2017 - 08:16 AM
Hendricks266, on 14 July 2017 - 08:15 AM, said:
I just think its over complicating the problem at hand. Let mods figure out how many tiles they need and move on. You don't have to make everything automatic
This post has been edited by icecoldduke: 14 July 2017 - 08:17 AM
#5682 Posted 14 July 2017 - 08:30 AM
icecoldduke, on 14 July 2017 - 08:16 AM, said:
Users can and will get it wrong. Besides, there is always the matter of retrofitting.
My idea is a trivial solution to a trivial problem. Your idea is taking a cop-out when one is not even called for. I don't know what more to say.
#5683 Posted 14 July 2017 - 05:06 PM
#5684 Posted 14 July 2017 - 05:36 PM
Mblackwell, on 14 July 2017 - 05:06 PM, said:
I guess I don't see the benefit of going down this route vs just creating a hard limit that modders can change. It seems like a decent amount of work, with little benefit
This post has been edited by icecoldduke: 14 July 2017 - 05:39 PM
#5685 Posted 14 July 2017 - 06:22 PM
TerminX, on 13 July 2017 - 12:13 PM, said:
What is the new limit?
#5686 Posted 15 July 2017 - 12:28 PM
Jblade, on 14 July 2017 - 03:57 AM, said:
ifvare: invalid array index SPECIALIST_EQUIPMENT[77]
and so on and so on; I'm not doing anything exotic with the array and its size is defined as 128 in the con files.
The code line is simply:
ifvare SPECIALIST_EQUIPMENT[77] 2
so I'm not sure if reading directly from the array like that is the problem or what but I'll see if I can find more information.
Would you mind putting together a simple test CON that exhibits this problem? The array features are working properly here and I was unable to reproduce it by adding a similar line to one of the projects I'm working on.
Micky C, on 14 July 2017 - 06:22 PM, said:
24576.
#5687 Posted 16 July 2017 - 12:34 PM
I'll see if I can isolate this problem or find a better example.
#5688 Posted 16 July 2017 - 10:33 PM
#5689 Posted 19 July 2017 - 07:26 AM
This post has been edited by Jblade: 19 July 2017 - 07:28 AM

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