EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#5611 Posted 20 February 2017 - 01:43 AM
#5612 Posted 23 February 2017 - 06:57 PM
Micky C, on 20 February 2017 - 01:43 AM, said:
Any comment on the feasibility of this?
#5613 Posted 25 February 2017 - 02:35 PM
Is there a way to have a duke3d.act palette file for each pal value? I want to save pngs as indexed colors which would correspond to each pal value (pal 10 for reds, pal 12 for grays, etc).
#5614 Posted 25 February 2017 - 04:50 PM
Gambini, on 25 February 2017 - 02:35 PM, said:
Is there a way to have a duke3d.act palette file for each pal value? I want to save pngs as indexed colors which would correspond to each pal value (pal 10 for reds, pal 12 for grays, etc).
I made a highpal lookup table for polymer & wgr2 (it's on the wiki)
I defined a palette png to a HUD tile then made a map with all the floors each palette, as I walked forward I took screenshots of the HUD palette image in each different colored sector, you can rip the pals the cropped screenshot. Try that, if no one has a better way. (H266 or another dev could probably solve this using code quickly.)
http://wiki.eduke32....ki/Highpalookup
see the tutorial at the bottom.
#5615 Posted 25 February 2017 - 08:22 PM
#5616 Posted 25 February 2017 - 09:24 PM
#5617 Posted 26 February 2017 - 03:02 PM
Gambini, on 25 February 2017 - 09:24 PM, said:
This wasn't as easy as it should be.
duke3d_pal10.zip (755bytes)
Number of downloads: 196
duke3d_pal12.zip (731bytes)
Number of downloads: 187
I used cyotek palette editor beta, https://www.cyotek.c...-palette-editor
Imported the duke3d.act palette from photoshop (.act isn't listed as a valid import go to all files *.* then import .act it works)
Then opened cropped palette 10 image from dukepals.bmp above in windows photo viewer, both programs open side by side
I used the color picker tool (grey box bottom of picture) to select colors from pal10.png to copy over original duke3d.act palette, save as .aso (swatch)
Then in photoshop load custom palette, .aso and save palette to .act
This post has been edited by Drek: 26 February 2017 - 03:52 PM
#5618 Posted 27 February 2017 - 01:28 AM
#5619 Posted 27 February 2017 - 07:49 AM
Attached File(s)
-
duke3d_act.zip (117.61K)
Number of downloads: 197
This post has been edited by Fox: 27 February 2017 - 07:51 AM
#5620 Posted 27 February 2017 - 09:52 AM
duke3d_pal4.zip (183bytes)
Number of downloads: 297
I made a working pal4.act that's the whole set done.
#5621 Posted 27 February 2017 - 02:41 PM
#5622 Posted 27 February 2017 - 03:20 PM
Fox, on 27 February 2017 - 02:41 PM, said:
That's not how it works in-game though?
#5623 Posted 27 February 2017 - 03:29 PM
This post has been edited by Fox: 27 February 2017 - 03:30 PM
#5624 Posted 27 February 2017 - 05:00 PM
#5625 Posted 27 February 2017 - 06:00 PM
Hendricks266, on 27 February 2017 - 05:00 PM, said:
That's correct.
#5626 Posted 27 February 2017 - 10:38 PM
Also these pal swapped images can't be used in a .art file for obvious reasons.
I guess in the end all that really matters is Gambinis usage of this. Do you plan to use def code tilefromtexture or just texture? Or is it some other use?
#5627 Posted 28 February 2017 - 03:06 AM
Drek, on 27 February 2017 - 10:38 PM, said:
I'm pretty sure he is using it so skins for the models he is creating use colors sampled from actual Duke 3D palettes, to help insure that the models look like they belong in the same world with the Duke 3D sprites.
#5628 Posted 28 February 2017 - 07:39 AM
Quote
yep
#5629 Posted 28 February 2017 - 07:36 PM
Gambini, on 28 February 2017 - 07:39 AM, said:
yep
Just use polymer and it'll happen automatically. While you're there, add in some polymer lights
#5630 Posted 08 March 2017 - 10:07 PM
Mark., on 12 February 2017 - 06:30 AM, said:
I have been using Misfit for a few years now and never really looked at that feature before. There are a few others too. I'll have to give it another look over.
Just to mention, i tried this and it works man! thank you!!
#5632 Posted 11 March 2017 - 04:40 PM
I just want to ask if there is some kind of roadmap for EDuke32. Are there plans for news features and is more like just bugfixing the current version? What about support for Shadow Warrior?
I’m just curios…..