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Doesn't it work like that in the vanilla game?
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I think it's more important to make the original maps work first.
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This post has been edited by Fox: 31 August 2014 - 10:35 AM
if( sprite[spritenum].xrepeat > 60 ) retval = clipmove(&sprite[spritenum].x,&sprite[spritenum].y,&daz, &dasectnum,((xchange*TICSPERFRAME)<<11),((ychange*TICSPERFRAME)<<11), 1024L,(4<<8),(4<<8),cliptype); else { if(sprite[spritenum].picnum == LIZMAN) cd = 292L; else if( (actortype[sprite[spritenum].picnum]&3) ) cd = sprite[spritenum].clipdist<<2; else cd = 192L; retval = clipmove(&sprite[spritenum].x,&sprite[spritenum].y,&daz, &dasectnum,((xchange*TICSPERFRAME)<<11),((ychange*TICSPERFRAME)<<11), cd,(4<<8),(4<<8),cliptype); }
This post has been edited by Fox: 05 September 2014 - 05:28 AM
gamearray sectormusic 16383
gamearray sectormusic NUMSECTORS
This post has been edited by Fox: 06 September 2014 - 09:02 PM
onevent EVENT_LOADACTOR ifvare THISACTOR 0 resizearray <array> NUMSECTORS
This post has been edited by Fox: 08 September 2014 - 01:27 PM
This post has been edited by Fox: 14 September 2014 - 05:04 PM
MetHy, on 24 September 2014 - 10:59 AM, said:
Micky C, on 24 September 2014 - 04:04 PM, said:
This post has been edited by MetHy: 25 September 2014 - 05:37 AM
This post has been edited by MusicallyInspired: 25 September 2014 - 05:39 AM
MetHy, on 25 September 2014 - 05:06 AM, said:
This post has been edited by Fox: 25 September 2014 - 11:53 AM
This post has been edited by The Angry Kiwi: 29 September 2014 - 12:10 PM
MetHy, on 29 September 2014 - 05:35 AM, said:
This post has been edited by MetHy: 29 September 2014 - 11:23 PM
MetHy, on 29 September 2014 - 11:21 PM, said:
This post has been edited by Fox: 30 September 2014 - 05:16 AM
Fox, on 30 September 2014 - 05:13 AM, said:
This post has been edited by MetHy: 30 September 2014 - 09:13 AM
MetHy, on 30 September 2014 - 09:06 AM, said:
MetHy, on 30 September 2014 - 09:06 AM, said:
Hendricks266, on 30 September 2014 - 10:32 AM, said: