Great work on the new renderer looks VERY nice, reminds me of booting up Quake Tenebrae around the time of the Doom 3 alpha, where it had some similar effects. I feel obliged to start following this project again
I will be patient waiting for an eDuke32 version that includes the Polymer renderer. The screenshots are enough to bring a smile to my face for the moment
...and once that is released and stable I guess the next step would be supporting a more complex model format?

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