EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#380 Posted 25 May 2009 - 10:23 AM
DeeperThought, on May 25 2009, 06:46 PM, said:
it's old - when I get round to updating the code and stuff it'll be a dynamic crosshair for accuracy.
glad you guys like it
#384 Posted 25 May 2009 - 07:18 PM
Captain Awesome, on May 26 2009, 01:53 AM, said:
I bet he's just teasing us... very badly.
#385 Posted 25 May 2009 - 08:22 PM
I keep wanting to ask for a build but I want to wait until it's 'final' so I can just get stuck in and have a play. With everything I'm seeing I am seriously considering making my mod take advantage of it. So bloody tempting.
#386 Posted 25 May 2009 - 10:32 PM
James, on May 25 2009, 06:42 PM, said:




They do. IMO it looks even better than the Doom 3 Engine (ID Tech 4)!
#387 Posted 25 May 2009 - 10:37 PM
Polymer makes John Carmack's blood boil, his ass whistle, and it gives iD Tech 4 a run for its money.
#388 Posted 25 May 2009 - 11:07 PM
Captain Awesome, on May 26 2009, 10:53 AM, said:
I was to say the same thing.
#389 Posted 26 May 2009 - 12:38 AM
minimum requirements?
Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
#390 Posted 26 May 2009 - 12:43 AM
asdasd, on May 26 2009, 08:38 PM, said:
minimum requirements?
Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
With that card I wouldn't think so. Even if it does it will be shockingly slow.
#392 Posted 26 May 2009 - 03:40 AM
Fantinaikos, on May 26 2009, 04:34 AM, said:
The Radeon 1650 is a little better than GeForce 8600GT, I think.
2GB RAM is the recommended for Windows XP (32 or 64 bit)
4GB RAM is the recommended for Vista (32 or 64 bit)
If you have a P4 3.0 GHz or above, then you can run Polymer, but not with HRP. Polymer + HRP needs a really fast cpu and gpu. But in the future there might be major optimizations to polymer renderer and then we can all run it.
As I said in an earlier post, anyone to convert polymer to assembly? This is extremely hard to do and it needs a lot of work.
This post has been edited by supergoofy: 26 May 2009 - 03:43 AM
#393 Posted 26 May 2009 - 04:53 AM
supergoofy, on May 26 2009, 09:40 PM, said:
Uhhhhhhhhh no. The 8600GT pretty much thrashes it.
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4GB RAM is the recommended for Vista (32 or 64 bit)
4GB RAM on Vista x86 would be a gigantic waste of time, considering you wouldn't be able to use about a gig of it. Don't hold me on this, but I beleive video RAM may be more important.
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At the moment I beleive that point lights are rather CPU intensive due to being unoptimised. Considering they give my Phenom 9660 a hard time, I seriously doubt you would get playable framerates with a P4 with polymers current state. This of course may change with further optimisation, but I'm pretty sure that if you want to use Polymer's best features, you'll need a pretty beefy PC. In other words, not a P4 with a Radeon x1650.
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Not only would that be a pointless waste of time due to the little benefit in performance that would bring, it would also be incompatible with non-x86 platforms. The problem isn't with the programming language the code is written in, but with inefficient algorithms.
#394 Posted 26 May 2009 - 05:02 AM
#395 Posted 26 May 2009 - 07:55 AM
asdasd, on May 26 2009, 01:38 AM, said:
minimum requirements?
Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
Hahahahahah no.
#396 Posted 26 May 2009 - 08:42 AM
#397 Posted 26 May 2009 - 09:53 AM
about the RAM and the power of my graphic card, i play Gothic 3 (whit and whitout community patch) almost perfectly so i cannot understand why a game relatively whit minor detail, although polymer, can't run.
This post has been edited by Fantinaikos: 26 May 2009 - 09:54 AM
#398 Posted 26 May 2009 - 10:10 AM
Fantinaikos, on May 26 2009, 12:53 PM, said:
There's already a Polymer checkbox on the setup screen on startup.
#399 Posted 26 May 2009 - 11:29 AM
Yatta, on May 11 2009, 01:18 AM, said:
Here's a super high quality shot I just took:
http://img93.imagesh...433/polymer.jpg
was that done in real time, or was it rendered as an image slowly?
#400 Posted 26 May 2009 - 11:31 AM
d3drocks, on May 26 2009, 12:29 PM, said:
Real time.
Also, to put a little perspective to this, I should mention that I'm on a 2006 rig with an AMD 4200+ X2, 7800 GT 256 MB, and 2 GB ram. Mid-range machine by today's standards!
#401 Posted 26 May 2009 - 11:31 AM
Fantinaikos, on May 26 2009, 08:53 PM, said:
about the RAM and the power of my graphic card, i play Gothic 3 (whit and whitout community patch) almost perfectly so i cannot understand why a game relatively whit minor detail, although polymer, can't run.
Polymer uses graphical effects which require shader model 3.0 support from your card. Gothic uses shader model 2.0 so it will work on older cards.
Although i'm pretty sure most of the effects in polymer could be done with shader model 2.0 i'm sure plagman has reasons of his own to use 3.0.
About the HRP though, imo a lot of the textures would probably look fine with half the current resolution, i mean a lot of them aren't THAT complicated or detailed. Especially combined with detail textures i'm sure most textures in the game would look fine with like a max 256x256 res saving a lot of texture memory.
#402 Posted 26 May 2009 - 11:39 AM
#403 Posted 26 May 2009 - 11:40 AM
Jokke_r, on May 26 2009, 12:31 PM, said:
but we wants moar pixels, cuz moar is always betta, if duke had 10000 x 10000 graphix then it would look like crysis
#405 Posted 26 May 2009 - 12:02 PM
Yatta, on May 26 2009, 02:31 PM, said:
Also, to put a little perspective to this, I should mention that I'm on a 2006 rig with an AMD 4200+ X2, 7800 GT 256 MB, and 2 GB ram. Mid-range machine by today's standards!
And yet, as great as that looks, it looks even better with normal/spec mapping! My jaw dropped when I saw how the rock face textures looked with the (yet unfinished) Polymer HRP pack that was linked to earlier. It's one thing to have awesome lighting and shading and then another thing to have bump maps. And then ANOTHER thing to have parallax mapping!
#406 Posted 26 May 2009 - 12:03 PM
#407 Posted 26 May 2009 - 12:06 PM
moggimus, on May 26 2009, 12:58 PM, said:
Just go here:

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