EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#3925 Posted 04 August 2013 - 01:45 AM
#3926 Posted 04 August 2013 - 11:08 PM
Where can I find all console commands for the polymer renderer?
I took a look at eduke32 wiki console commands and it seems there are missing some.
#3927 Posted 04 August 2013 - 11:36 PM
#3930 Posted 05 August 2013 - 02:09 PM
#3933 Posted 06 August 2013 - 08:42 AM
#3934 Posted 06 August 2013 - 08:51 AM
#3936 Posted 14 August 2013 - 10:39 AM
In polymer mode, the player himself causes a dynamic light, like he is holding a torch.
It looks good, but in many cases or in some maps (especially in mine), it looks like that there would be no shadows around the player.
Is there an option to turn it off, or can it be turned off by con coding (like Trooper Dan added an option to turn of weapon flashing)?
I couldn't find any command line for doing that on eduke wiki
#3937 Posted 14 August 2013 - 10:41 AM
#3938 Posted 14 August 2013 - 11:29 AM
I'm always using Dukeplus. Hmm, maybe there's already an option for that.
#3939 Posted 17 August 2013 - 03:30 AM
#3940 Posted 17 August 2013 - 08:15 AM
Mikko C, on 17 August 2013 - 03:30 AM, said:
It's really more a question of engine code, not so much of the format. The scaffolding would be there, but you'd have to build the building.
#3941 Posted 19 August 2013 - 08:31 AM
for example the official Duke Nukem 3D Episode 1 Level 1 (Hollywood Holocaust), the small corridor in the toilet area gets very dark (you enter this corridor to get to the secret small room, where next to it is the room with the keycard).
r_usetileshades 0 fixed the darkness problem.
This post has been edited by supergoofy: 19 August 2013 - 08:44 AM
#3942 Posted 19 August 2013 - 08:55 AM
#3943 Posted 19 August 2013 - 10:38 PM
here is the comparison in Duke Nukem 3D Episode 1 Level 1 (Hollywood Holocaust) :
attrition - polymost.rar
http://www26.zippysh...42919/file.html
note: I have tested it only in polymost, because in software renderer there is no difference
EDuke32 r4019 is used
This post has been edited by supergoofy: 19 August 2013 - 10:40 PM
#3944 Posted 20 August 2013 - 12:10 AM
#3945 Posted 20 August 2013 - 12:12 AM
Do you need a comparison between polymost r_usetileshades 1 and software renderer ?
polymost r_usetileshades 0 is more close to software renderer. still though r_usetileshades 0 is darker than software renderer.
r_usetileshades 1 makes you unable to see in dark places, because it makes them very dark
The comparison that I did was in polymost renderer wirh r_usetileshades 0 and r_usetileshades 1, The screenshots show how much darker the r_usetileshades 1 makes the same areas.
This post has been edited by supergoofy: 20 August 2013 - 12:29 AM
#3946 Posted 20 August 2013 - 02:57 AM
#3947 Posted 20 August 2013 - 07:25 AM
#3948 Posted 20 August 2013 - 07:51 AM
I will post a comparison (along with my cfg and a save). (I will edit this post)
@ TerminX, I sent you a p.m. with the comparison
This post has been edited by supergoofy: 20 August 2013 - 08:06 AM
#3949 Posted 20 August 2013 - 08:39 AM
#3950 Posted 20 August 2013 - 09:52 PM
"r4027 | terminx | 2013-08-20 14:49:44 -0700 (Tue, 20 Aug 2013) | 1 line
Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you."
Can someone please explain what impact this may have on users running XP? I intentionally use a dual boot system with windows 7 Pro and Windows XP Pro because of Eduke. I do all my Eduke work in XP because windows 7 runs Eduke like shit and it's very unstable and slow on my PC. There are significant gains to using XP with Eduke so I sure hope after this commit I can still use Mapster and Eduke in my XP environment, otherwise Eduke will be rendered useless for me. =(
What would be the benefit of removing a small little memory allocator program? Does it significantly improve the performance of the EDUKE by not including it? Considering Windows 7's memory allocator has finally caught up to achieving the equivalent performance of Ned why not just continue using it?
Improvements have been made to Windows 7 in terms of security & stability but Windows 7 is a bloated and raped pig from the Windows 95 days. It's also a terrible resource hog that needs to be buried along side with Windows 8. Microsoft is slowly losing their market share because of bad desktop decisions. I think the world still has a lot to learn from XP and I certainly don't see it being old technology but a foot print of how things should be done efficiently and effectively.
When the day comes that XP is no longer supported in my everyday needs my next operating system is going to be either Chrome books and/or Linux Mint. Unless Windows 9 is some kind of magical OS but Microsoft isn't exactly batting a 1000 these days.
This post has been edited by Paul B: 20 August 2013 - 10:27 PM
#3951 Posted 20 August 2013 - 09:59 PM
This post has been edited by Fox: 20 August 2013 - 10:00 PM
#3952 Posted 21 August 2013 - 01:07 AM
Paul B, on 20 August 2013 - 09:52 PM, said:
It means reduced performance with allocation-intensive code on Windows XP. I guess Polymer comes to mind, but TerminX probably knows more which code paths these are. I don't think there's much dynamic allocation going on continuously in EDuke32 by itself.
Quote
By "runs like shit", do you mean that framerate is capped at 60 Hz and the mouse behaves laggy? (At least in classic.) I'm experiencing this too on Windows 7, but a workaround is to run it in windowed mode, like described here. By "unstable", do you mean that you expecience crashes? Then please report these alongside with useful information (meaning either an eduke32_or_mapster32.crash.log, or a GDB backtrace).
Quote
It's more the other way around, why continue using it when the system already provides equivalent performance?
#3953 Posted 21 August 2013 - 04:18 AM
Paul B, on 20 August 2013 - 09:52 PM, said:
"r4027 | terminx | 2013-08-20 14:49:44 -0700 (Tue, 20 Aug 2013) | 1 line
Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you."
Well, seriously I do want to upgrade my damn computer but the reality can't let me do that shit...which maybe I have to use the shitty one with XP only.
Yeah, my friend suggested me just do upgrade to Win7 with my current system but I'm very doubt it runs good with just 2GB RAM...and some old hardwares that lacks Win7 driver...
#3954 Posted 21 August 2013 - 06:03 AM
Helixhorned, on 21 August 2013 - 01:07 AM, said:
I haven't run Eduke in Windows 7 in a year or so. I will try Windowed Mode. I primarily use the Polymer but occasionally I play in classic I don't remember which mode I was in when I played Eduke. I just knew that my FPS were terrible and it was unplayable with most user maps.
Helixhorned, on 21 August 2013 - 01:07 AM, said:
I do know for a fact when it did crash in Windows 7 there was never any logs associated to the crash. It was a black screen my hard-drive light would flicker intermittently but I couldn't drop out to Windows 7 Desktop or terminate the game. Control Alt Delete wouldn't even bring up taskmgr the only thing I could do was a manual reboot of the PC which would break my mirror from an improper shutdown. It was a pain in the ass and I don't want to disable Disk Caching just to put up with a bug in Eduke which in my opinion caused a video driver fault not reported by windows or Eduke.
Helixhorned, on 21 August 2013 - 01:07 AM, said:
I still don't understand why removing Ned, which offers more compatibility should be removed just for the sake of removing it.
This post has been edited by Paul B: 21 August 2013 - 06:03 AM

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