Fox, on 24 June 2013 - 03:26 PM, said:
Can't you just do that yourself? Crawl the sector structure, find the relevant alignment, and compute it yourself. No need to add hacks everywhere in places they don't belong.
Fox, on 24 June 2013 - 03:26 PM, said:
Fox, on 21 June 2013 - 10:09 AM, said:
gamevar musicVolume -1 0 gamevar musicLevel -1 0 onevent EVENT_GAME // whenever you need to set a track { setvar musicVolume 3 setvar musicLevel 4 } endevent // There might be a better event or circumstance but it may have to be unsynchronized. I'm not sure. onevent EVENT_DISPLAYREST ifvarg musicVolume -1 { setuserdef[THISACTOR].volume_number musicVolume setvar musicVolume -1 } ifvarg musicLevel -1 { starttrackvar musicLevel setvar musicLevel -1 } endevent
This post has been edited by Fox: 24 June 2013 - 07:01 PM
Gambini, on 24 June 2013 - 04:06 PM, said:
This post has been edited by NightFright: 01 July 2013 - 12:44 AM
Helixhorned, on 16 June 2013 - 02:50 AM, said:
Hendricks266, on 24 June 2013 - 06:19 PM, said:
This post has been edited by Fox: 03 July 2013 - 10:58 AM
This post has been edited by James: 03 July 2013 - 10:21 AM
Fox, on 08 July 2013 - 07:24 AM, said:
Fox, on 08 July 2013 - 07:24 AM, said:
Hendricks266, on 08 July 2013 - 08:01 AM, said:
Fox, on 08 July 2013 - 08:52 AM, said:
This post has been edited by Fox: 23 July 2013 - 05:29 AM
Skulldog, on 17 July 2013 - 03:36 PM, said:
James, on 03 August 2013 - 01:04 AM, said:
James, on 03 August 2013 - 01:04 AM, said: