supergoofy, on May 26 2009, 09:40 PM, said:
The Radeon 1650 is a little better than GeForce 8600GT, I think.
Uhhhhhhhhh no. The 8600GT pretty much thrashes it.
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2GB RAM is the recommended for Windows XP (32 or 64 bit)
4GB RAM is the recommended for Vista (32 or 64 bit)
4GB RAM on Vista x86 would be a gigantic waste of time, considering you wouldn't be able to use about a gig of it. Don't hold me on this, but I beleive video RAM may be more important.
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If you have a P4 3.0 GHz or above, then you can run Polymer, but not with HRP. Polymer + HRP needs a really fast cpu and gpu. But in the future there might be major optimizations to polymer renderer and then we can all run it.
At the moment I beleive that point lights are rather CPU intensive due to being unoptimised. Considering they give my Phenom 9660 a hard time, I seriously doubt you would get playable framerates with a P4 with polymers current state. This of course may change with further optimisation, but I'm pretty sure that if you want to use Polymer's best features, you'll need a pretty beefy PC. In other words, not a P4 with a Radeon x1650.
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As I said in an earlier post, anyone to convert polymer to assembly? This is extremely hard to do and it needs a lot of work.
Not only would that be a pointless waste of time due to the little benefit in performance that would bring, it would also be incompatible with non-x86 platforms. The problem isn't with the programming language the code is written in, but with inefficient algorithms.