// EDuke32 mutator to prevent the pistol from lighting up the scene.
// EVENT_RESETWEPONS runs from G_EnterLevel() for each player.
onevent EVENT_RESETWEAPONS
// NOTE: we use the predefined 'gs' global to avoid defining our own
// gamevars.
// pistol
setvarvar gs WEAPON1_FLAGS
orvar gs 256 // WEAPON_NOVISIBLE
setvarvar WEAPON1_FLAGS gs
endevent
Edit: the point being, it's a bit arbitrary to pick one particular "game tweak" to be included into the EDuke32 executable, especially if it can be replicated with little effort with CON.

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