I don't know if this is the right place for requests but here it goes anyway:
Imagine you're doing some complicated spritework and you never seem to find the tile you need, but there's always that tile that looks so perfect but it has another object in it making it impossible to use, like this one:
The top looks so good to use on corners and such, but the column under it just ruins things. Which brings me to my request...
Could be it possible to add a small editor inside of mapster to add transparency to a tile temporarily? and only for one given map. For example by editing pixel by pixel filling the unneeded parts with that pink color.
Now, I know what everyone's thinking "use bastart, editart" and such... but my point is to make a simple quick tool that let's you make a new tile right out of the bat when you need it, only for transparency, not to make new textures. The special modified tile would be stored inside the map itself without adding new *.art files. I know this would make levels unplayable on previous versions of eduke32 but with TROR the same thing happens....
The uses that you could give to this of course are many like:
1) complicated spritework, sometimes you need a tile to fit exactly on a structure.
2) shading with transparent tiles that have pallette 4. This way you can place the shading tile on the wall and it will cast the shadow you want.
3) Making new types of masked walls, fences and such.
4) The possibity of making structures with sprites instead of walls, saving them for later use. It's really easy to reach the wall limit, the sprite limit not so much.
Let me know what you think....