Micky C, on 08 May 2013 - 04:16 AM, said:
Probably, some blood engine feature. This is how the same texture with shade 0 and 33 looks in eduke and blood. In eduke, it's still yellow when in blood all the yellow is gone.
Micky C, on 08 May 2013 - 04:16 AM, said:
Micky C, on 08 May 2013 - 02:11 AM, said:
This post has been edited by Paul B: 08 May 2013 - 08:41 AM
This post has been edited by NightFright: 08 May 2013 - 11:23 AM
Quote
Fox, on 05 May 2013 - 08:53 PM, said:
DavoX, on 08 May 2013 - 07:05 PM, said:
DavoX, on 08 May 2013 - 07:05 PM, said:
DavoX, on 08 May 2013 - 07:05 PM, said:
Plagman, on 08 May 2013 - 11:33 PM, said:
Drek, on 09 May 2013 - 09:27 AM, said:
Helixhorned, on 09 May 2013 - 03:41 AM, said:
Plagman, on 09 May 2013 - 10:09 AM, said:
palookupoffs = FP_OFF(palookup[dapalnum]) + (getpalookup(0, dashade)<<8);
James, on 09 May 2013 - 10:01 AM, said:
NightFright, on 03 May 2013 - 12:59 PM, said:
EDuke32 2.0.0devel r3308 Compiled Dec 20 2012 04:21:13 Using G:/Downloads/Games/PC Games/Duke3D Games/Duke3D HRP collection Test/ for game data Checking for updates... Connecting to http://eduke32.sourceforge.net Current version is 0... no updates available Windows 7 Service Pack 1 (build 6.1.7601) Initializing DirectDraw... Searching for game data... Checksumming daikarin.grp... Done Checksumming fm2x.grp... Done Checksumming lostduke.grp... Done Checksumming lrwb.grp... Done Checksumming metromay.grp... Done Checksumming mssp3.grp... Done Checksumming prayers.grp... Done Checksumming roch.grp... Done Checksumming sota.grp... Done Checksumming ssttc.grp... Done Checksumming tfc.grp... Done Checksumming thegate.grp... Done Checksumming vermin.grp... Done Checksumming wgs.grp... Done
EDuke32 2.0.0devel r3308 Compiled Dec 20 2012 04:21:13 Using G:/Downloads/Games/PC Games/Duke3D Games/Duke3D HRP collection Test/ for game data Checking for updates... Connecting to http://eduke32.sourceforge.net Current version is 0... no updates available Windows 7 Service Pack 1 (build 6.1.7601) Initializing DirectDraw... Searching for game data...
This post has been edited by xPreatorianx: 09 May 2013 - 09:18 PM
This post has been edited by NightFright: 10 May 2013 - 03:09 PM
Quote


Gambini, on 12 May 2013 - 01:04 PM, said: