I´m amazed. This is, with TROR, the most important thing added to Eduke32 in years. I can´t believe how well dynamic lights seem to blend with the shadetable shading. I tried to disable them with r_pr_lighting 0 but for some reason it didnt work.
Do you mind Plagman if I start to stalk you with reports and requests for the remainging issues distancing polymer to be the best renderer ever?
So far I´d love it to have a performance boost, voxel support, correct sprite clipping and increased draw distance. I know that´s not as easy as saying but if I fill your pm and email boxes ten times per day, you could have it done in a relatively short time.
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