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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   Master Fibbles 

  • I have the power!

#361

I think he is asking how many processes are you running at once? Running just eduke32 or do you have like 5 things going on at once.

I like my 7600GT. Until a game I really want comes out and needs something more, I'm not upgrading. GTA4 needs more than I can play, but I don't care for that game anyway. I also hear the PC version sucks.

Of course, I'm not going to let playing Duke3D force me to upgrade.
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User is offline   Tea Monster 

  • Polymancer

#362

I don't mind upgrading to see Duke in good quality, but my current rig plays Half Life 2 Episode 1 and Quake 4 with no problems so I'm sticking for a while. Unfortunately you can't even open Babe Land as I get FPS in negative numbers.
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#363

View PostMia Max, on May 24 2009, 02:39 PM, said:

@KillerBudgie: I don't know exactly what you mean.

After I exit eduke32, CPU usage is at 1%


I meant what your system is running. Processor, RAM, Graphics Card etc.

I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!

This post has been edited by KillerBudgie: 24 May 2009 - 12:28 PM

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User is offline   Mia Max 

#364

View PostKillerBudgie, on May 24 2009, 10:24 PM, said:

I meant what your system is running. Processor, RAM, Graphics Card etc.

I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!


Processor: quad-core @ 3 Ghz
RAM: 8 GB
Graphics Card: Nvidia GTX 260
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#365

View PostMia Max, on May 24 2009, 09:53 PM, said:

Processor: quad-core @ 3 Ghz
RAM: 8 GB
Graphics Card: Nvidia GTX 260


And yet, the Polymer renderer is eating up a lot of processor power... If it has trouble with yours, I can only imagine what it'll do to mine.
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User is offline   supergoofy 

#366

The only way to speedup Polymer is to convert its part of source to assembly. Who will do this?

:P :P :blink:
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User is offline   Mia Max 

#367

View PostKillerBudgie, on May 24 2009, 11:10 PM, said:

And yet, the Polymer renderer is eating up a lot of processor power... If it has trouble with yours, I can only imagine what it'll do to mine.


I don't have troubles with polymer when I don't overdo use of light sources.
I'm just experimenting a lot with the renderer.
I've made some big open areas with many spotlights/pointlights and framerate is still okey. Then I let a lot of enemies spawn and watch how the framerate goes under 10 FPS.
So I can see the usage of CPU and GPU. I just want to know what limits first.

Posted Image Posted Image Posted Image Posted Image Posted Image

I know that's crazy but makes fun.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#368

*waits for all the "I want it now* comments"* :P
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User is offline   atlas 

#369

i'd like to see some shots of the polymer engine running with all the glowmaps/normal maps/dynamic shadows lights/etc while running with the classic 8bit textures. this follows up on a previous discussion on the 3dr forums. i'd like to know if it's still supported : )
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#370

That level looks badass! um really fantastic!
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User is offline   Hellbound 

#371

That's because enemies cast shadows and this is what kills framerate.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#372

So we've seen some examples of the normal texture-mapping and lighting. How do we go about using those special shaders for mirrors or water reflection like on that E1L3 screenshot with the submarine?
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User is offline   Hellbound 

#373

Yeah, I'm curious about that too.
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User is offline   Parkar 

  • Honored Donor

#374

View PostMusicallyInspired, on May 25 2009, 02:44 PM, said:

So we've seen some examples of the normal texture-mapping and lighting. How do we go about using those special shaders for mirrors or water reflection like on that E1L3 screenshot with the submarine?


Unless hooks to set it up was implemented during the weekend, you can't yet. The earlier shots Plagman showed were all hard coded tests.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#375

Ah, ok then.
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User is offline   Jblade 

#376

It looks even better in Survival :P
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User is online   Danukem 

  • Duke Plus Developer

#377

Looks fantastic. The circle crosshair for the shotgun is kind of strange, though.
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User is offline   Jokke_r 

#378

hmm those round pillars could use some gouraud shading
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User is offline   Spiker 

#379

That looks like some modern game :P
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User is offline   Jblade 

#380

View PostDeeperThought, on May 25 2009, 06:46 PM, said:

Looks fantastic. The circle crosshair for the shotgun is kind of strange, though.

it's old - when I get round to updating the code and stuff it'll be a dynamic crosshair for accuracy.

glad you guys like it :P
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User is offline   HellFire 

#381

Really cool screeshots, james :)
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User is offline   zchri9 

  • Honored Donor

#382

@James, Survival looks great!
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User is offline   Jimmy 

  • Let's go Brandon!

#383

Oh man, I thought Survival had died. D=
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User is offline   Daedolon 

  • Ancient Blood God

#384

View PostCaptain Awesome, on May 26 2009, 01:53 AM, said:

Oh man, I thought Survival had died. D=


I bet he's just teasing us... very badly. :)
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User is offline   Sobek 

  • There's coffee in that nebula!

#385

James... Words fail me. That is beautiful.

I keep wanting to ask for a build but I want to wait until it's 'final' so I can just get stuck in and have a play. With everything I'm seeing I am seriously considering making my mod take advantage of it. So bloody tempting.
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#386

View PostJames, on May 25 2009, 06:42 PM, said:

It looks even better in Survival :)
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They do. IMO it looks even better than the Doom 3 Engine (ID Tech 4)!
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User is offline   Yatta 

  • Pizza Lawyer

  #387

Fantastic shots.

Polymer makes John Carmack's blood boil, his ass whistle, and it gives iD Tech 4 a run for its money. :)
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#388

View PostCaptain Awesome, on May 26 2009, 10:53 AM, said:

Oh man, I thought Survival had died. D=


I was to say the same thing. :)
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User is offline   asdasd 

#389

great job guys!

minimum requirements?

Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#390

View Postasdasd, on May 26 2009, 08:38 PM, said:

great job guys!

minimum requirements?

Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200


With that card I wouldn't think so. Even if it does it will be shockingly slow.
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