I think he is asking how many processes are you running at once? Running just eduke32 or do you have like 5 things going on at once.
I like my 7600GT. Until a game I really want comes out and needs something more, I'm not upgrading. GTA4 needs more than I can play, but I don't care for that game anyway. I also hear the PC version sucks.
Of course, I'm not going to let playing Duke3D force me to upgrade.
EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#361 Posted 24 May 2009 - 06:37 AM
#362 Posted 24 May 2009 - 08:41 AM
I don't mind upgrading to see Duke in good quality, but my current rig plays Half Life 2 Episode 1 and Quake 4 with no problems so I'm sticking for a while. Unfortunately you can't even open Babe Land as I get FPS in negative numbers.
#363 Posted 24 May 2009 - 12:24 PM
Mia Max, on May 24 2009, 02:39 PM, said:
@KillerBudgie: I don't know exactly what you mean.
After I exit eduke32, CPU usage is at 1%
After I exit eduke32, CPU usage is at 1%
I meant what your system is running. Processor, RAM, Graphics Card etc.
I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!
This post has been edited by KillerBudgie: 24 May 2009 - 12:28 PM
#364 Posted 24 May 2009 - 12:53 PM
KillerBudgie, on May 24 2009, 10:24 PM, said:
I meant what your system is running. Processor, RAM, Graphics Card etc.
I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!
I didn't mean what you were running along with EDuke32. Because the screenshot is in German (Or at least I think it is), and I can't read it!
Processor: quad-core @ 3 Ghz
RAM: 8 GB
Graphics Card: Nvidia GTX 260
#365 Posted 24 May 2009 - 01:10 PM
Mia Max, on May 24 2009, 09:53 PM, said:
Processor: quad-core @ 3 Ghz
RAM: 8 GB
Graphics Card: Nvidia GTX 260
RAM: 8 GB
Graphics Card: Nvidia GTX 260
And yet, the Polymer renderer is eating up a lot of processor power... If it has trouble with yours, I can only imagine what it'll do to mine.
#366 Posted 24 May 2009 - 01:24 PM
The only way to speedup Polymer is to convert its part of source to assembly. Who will do this?
#367 Posted 24 May 2009 - 02:55 PM
KillerBudgie, on May 24 2009, 11:10 PM, said:
And yet, the Polymer renderer is eating up a lot of processor power... If it has trouble with yours, I can only imagine what it'll do to mine.
I don't have troubles with polymer when I don't overdo use of light sources.
I'm just experimenting a lot with the renderer.
I've made some big open areas with many spotlights/pointlights and framerate is still okey. Then I let a lot of enemies spawn and watch how the framerate goes under 10 FPS.
So I can see the usage of CPU and GPU. I just want to know what limits first.
I know that's crazy but makes fun.
#369 Posted 24 May 2009 - 07:25 PM
i'd like to see some shots of the polymer engine running with all the glowmaps/normal maps/dynamic shadows lights/etc while running with the classic 8bit textures. this follows up on a previous discussion on the 3dr forums. i'd like to know if it's still supported : )
#371 Posted 25 May 2009 - 01:31 AM
That's because enemies cast shadows and this is what kills framerate.
#372 Posted 25 May 2009 - 04:44 AM
So we've seen some examples of the normal texture-mapping and lighting. How do we go about using those special shaders for mirrors or water reflection like on that E1L3 screenshot with the submarine?
#374 Posted 25 May 2009 - 05:52 AM
MusicallyInspired, on May 25 2009, 02:44 PM, said:
So we've seen some examples of the normal texture-mapping and lighting. How do we go about using those special shaders for mirrors or water reflection like on that E1L3 screenshot with the submarine?
Unless hooks to set it up was implemented during the weekend, you can't yet. The earlier shots Plagman showed were all hard coded tests.
#377 Posted 25 May 2009 - 09:46 AM
Looks fantastic. The circle crosshair for the shotgun is kind of strange, though.
#380 Posted 25 May 2009 - 10:23 AM
DeeperThought, on May 25 2009, 06:46 PM, said:
Looks fantastic. The circle crosshair for the shotgun is kind of strange, though.
it's old - when I get round to updating the code and stuff it'll be a dynamic crosshair for accuracy.
glad you guys like it
#384 Posted 25 May 2009 - 07:18 PM
Captain Awesome, on May 26 2009, 01:53 AM, said:
Oh man, I thought Survival had died. D=
I bet he's just teasing us... very badly.
#385 Posted 25 May 2009 - 08:22 PM
James... Words fail me. That is beautiful.
I keep wanting to ask for a build but I want to wait until it's 'final' so I can just get stuck in and have a play. With everything I'm seeing I am seriously considering making my mod take advantage of it. So bloody tempting.
I keep wanting to ask for a build but I want to wait until it's 'final' so I can just get stuck in and have a play. With everything I'm seeing I am seriously considering making my mod take advantage of it. So bloody tempting.
#386 Posted 25 May 2009 - 10:32 PM
James, on May 25 2009, 06:42 PM, said:
It looks even better in Survival
They do. IMO it looks even better than the Doom 3 Engine (ID Tech 4)!
#387 Posted 25 May 2009 - 10:37 PM
Fantastic shots.
Polymer makes John Carmack's blood boil, his ass whistle, and it gives iD Tech 4 a run for its money.
Polymer makes John Carmack's blood boil, his ass whistle, and it gives iD Tech 4 a run for its money.
#388 Posted 25 May 2009 - 11:07 PM
Captain Awesome, on May 26 2009, 10:53 AM, said:
Oh man, I thought Survival had died. D=
I was to say the same thing.
#389 Posted 26 May 2009 - 12:38 AM
great job guys!
minimum requirements?
Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
minimum requirements?
Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
#390 Posted 26 May 2009 - 12:43 AM
asdasd, on May 26 2009, 08:38 PM, said:
great job guys!
minimum requirements?
Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
minimum requirements?
Can I run it with this? P4-2.66 1.2G.RAM ATI radeon 9200
With that card I wouldn't think so. Even if it does it will be shockingly slow.