Fox, on 18 May 2012 - 08:43 AM, said:
• Total removal of hard-coded episodes or levels.
The only hard-coded episodes are the 3 from 1.3d, and you can remove episodes 2 and 3 from the menu by only having a single "definevolumename" in your CONs. It's not a well documented feature, but the number of episodes displayed on the screen is equal to the episode number for the last definevolumename the compiler encounters.
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• Change User Map slot from E1L8 to Episode -1 Level -1.
I don't think this is a good idea, mainly due to the possibility of breaking mods that read the level number and volume number to determine whether a user map is loaded.
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• Only in case of there being some level defined through definelevelname for episodes 1-3 they will be hard-coded in Eduke32. Compatiblity with 1.3d version.
Well, right now they're only there if you run without CON files that define a fewer number of volumes so this is a non-issue.
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• If the first level is defined, however the .map file is not found, the episode of that level will be unavaible in the selection screen. Compatiblity with Shareware version.
What? The shareware version is supposed to display the other episodes but prompt you to buy the full version of the game when you try to play them. This will probably be changed at some point (on Windows, at least) to offer to let the user of the shareware version purchase the full version from our (duke4.net/eduke32.com) GOG affiliate link.
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• If a .map file is not found, the game will not attempt to take you into that level, neither it will appear in the multiplayer screen map selection.
Well, I agree with not displaying nonexistent maps in the multiplayer map selection, but multiplayer is so broken right now that this isn't currently an issue. It's a pretty common sense thing to implement sometime in the future when things are working again, though.
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• A command to bypass episode selection screen (like in Doom II).
• A command to bypass skill selection screen.
Isn't there already EVENT_DISPLAYMENU and a "cmenu" command that can be used to skip both of these screens if desired?
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• Move "User Map" option to the main menu instead of being under "New Game".
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• Option to disable hard-coded "Respawn Monsters" from episode 4.
I have no idea what you're talking about with this one.