Tetsuo, on 25 September 2011 - 02:41 PM, said:
In fact it doesn't even seem to be writing a savegame file at all. I just tried saving a game with the folder it goes into open and noticed no savegame file popping up. So unfortunately there's nothing to send over.
Maybe there's a problem with the permissions of the directory or something equally silly? I dimly recall having a similar issue while playing zykov eddy's The Wall, where a particular combination of the search paths lead to the savegame being written into another directory than was searched (IIRC). Can you try running plain vanilla Duke and see whether the problem goes away? If it does, that's a strong indication for search-path weirdness.
Plagman, on 25 September 2011 - 02:41 PM, said:
Is it ATI? Does pr_ati_fboworkaround get applied? If not, try forcing it; the renderer string might be slightly different on OSX?
If not, what FBO number is it? #0 or any of 1-shadowcount?
Here's the relevant parts of my log:
Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14)
Using "Quartz" video driver
...
OpenGL Information:
Version: 2.1 NVIDIA-1.6.36
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 9400M OpenGL Engine
...
Initializing Polymer subsystem...
PR : FBO #1 initialization failed: 8cdc
PR : FBO #2 initialization failed: 8cdc
PR : FBO #3 initialization failed: 8cdc
PR : FBO #4 initialization failed: 8cdc
PR : FBO #5 initialization failed: 8cdc
PR : Initialization complete.
0x8cdc being the GL macro mentioned earlier.