Hendricks266, on 26 June 2011 - 04:21 PM, said:
This should be 320x200, for classic goodness and really easy debugging of rotatesprite (maybe not any more since TX's widescreen awareness change).
I still don't understand why the hack applies to 320x200 as well as it makes all classic (and from mods) weapons and on-screen elements crushed horizontally to a 267x200 area (it reads them as 320x240 artwork and resizes it them to the vertical 200px limit). My biggest problem with it that showview still uses 320x200 and is stretched along with the screen, it should accept an orientation argument.
It should only change stuff in 4:3 and 16:9, but alas.
Tetsuo, on 27 June 2011 - 02:09 AM, said:
People actually ran Duke3D at 320x200?
That's what anything displayed on screen defaults (defaulted) to, on 4:3 the pixel aspect ratio of the artwork is not consistent (polymost and polymer do fix this though). That's what the game was made for.