I can´t tell exactly when this happened (surely when the new polymer hud was introduced): The shrinker and the expander now blink constantly when actually, the only thing that should blink is that red/green stone they have inside.
Also, i´m pretty sure i said this before but can´t remember in which post: the default r_shadescale that approachs the most to the all-life-duke-nukem is
1.14.
The one in use currently has to be 0.99 or 1.00 which are both a lot better than what it used to be a few months ago,* but still 1.12-1.18 range makes a lot more justice to good shaded maps, because it has better contrast without those strange pitchblack textures (well, just as it used to be).
I also have been experimenting and noticed that one tad of contrast in polymost/polymer (0.05) makes it look a lot better. Too bad it doesn´t make difference in the screenshots since these settings overrule the screen. or i would show how better it looks.
So the thing is: Can contrast be changed in the core of the 32 bits rendereres to be 0.05 instead of 0.0? It´s worth a try, textures look a lot less washed and the feeling is a lot more 8bit-ish.
Another thing: Can the clipping plane of decal sprites be adjusted in polymer? See the images below, 1st is software renderer, 2nd is Polymost and 3rd is Polymer. The background white thing is made of sprites and they´re positioned slightly behind the letter sprites. Also notice that sort of spiderweb between T and the eye, the only case where it is misaligned is Polymer too.
*that was a mistake, the current shadescale is still 1.3 which is awfull.