When I use microphone on e3m1, jibs falls from it. It happed after one of the 4th March build.
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Microphone bug
#1 Posted 08 March 2011 - 07:46 AM
#3 Posted 09 March 2011 - 08:43 AM
I ignored this because when I read the thread title I thought it was referring to an actual microphone, not the one in game.
This is serious shit, guys! The game now CRASHES when trying to use the mike in E3L1, and I suspect it would crash in other places as well. This is what the log says about it:
Line 11639, mikesnd: Invalid sound 238
Fatal Signal caught: SIGSEGV. Bailing out.
current actor: 469 (762)
g_errorLineNum: 0, g_tw: 10
The sound is defined and should be legit. It's the same old "Born to be wild" sound.
This is serious shit, guys! The game now CRASHES when trying to use the mike in E3L1, and I suspect it would crash in other places as well. This is what the log says about it:
Line 11639, mikesnd: Invalid sound 238
Fatal Signal caught: SIGSEGV. Bailing out.
current actor: 469 (762)
g_errorLineNum: 0, g_tw: 10
The sound is defined and should be legit. It's the same old "Born to be wild" sound.
#4 Posted 09 March 2011 - 09:06 AM
Christ, that's embarrassing. It's caused by a mis-paste when cleaning up some stuff in the CON executor. Will be fixed ASAP.
#5 Posted 09 March 2011 - 09:13 AM
Yeah, tested in a DukePlus map, I saw that bug too, but I just ignored it thinking it's my fault for messing with the code of the mod jeje
#7 Posted 12 March 2011 - 06:59 PM
Leave it as optional a mic that spits gibs is something very original!
#8 Posted 12 March 2011 - 09:15 PM
It strikes me that this bug has occurred once before, but I'm not too sure.
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