Plagman, on Feb 13 2011, 12:20 AM, said:
Then should that not be a new thread? Polymer + White Squares. Honestly. I'm a n00b here, sifting through 70 pages and collecting valid data is hard already, anyone after me will face an impossible task.
Also, since Polymer is a new engine using OpenGL, does anyone plan to contact AMD? It's a simple question, before 10.4 drivers; the games worked without white squares, after 10.5 drivers; the game shows white squares, the renderer is using OpengGL 2. Please advice what further info you require to solve our dilemma, code or whatever. Again just a suggestion. The worst thing is that AMD does not respond, but if they do - hey Bob's Your Uncle!

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