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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   Danukem 

  • Duke Plus Developer

#2126

View Postempyrock, on Feb 8 2011, 11:08 PM, said:

Is it possible to fix this?
First happens when I make screenshot in fullscreen mode.
Second when I use filtration except nearest and linear.



View Postempyrock, on Feb 8 2011, 11:08 PM, said:

when I use filtration except nearest and linear.


View Postempyrock, on Feb 8 2011, 11:08 PM, said:

nearest and linear.



You answered your own question.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2127

Posted Image
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User is offline   Danukem 

  • Duke Plus Developer

#2128

Is one of the non-buggy-with-ATI filters ever going to be made the default, or are we going to have to keep reading and replying to these bug reports until we all go insane?
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2129

I have suggested that more than once, both on the forums here and in IRC. :/
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User is offline   Plagman 

  • Former VP of Media Operations

#2130

Except filtering modes without mipmaps look like cock, so making one the default will hurt everyone else. I'd rather allow everyone to benefit from good texture filtering instead.
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User is offline   Tea Monster 

  • Polymancer

#2131

Or just have a big warning under the graphics options menu. Alternately, you could have a button on the loading panel that says "If you are an ATI user and you are having problems then click here" and it will take them to an Amazon web page for their country where they can buy a real graphics card.

This post has been edited by Tea Monster: 09 February 2011 - 04:32 PM

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User is offline   Master Fibbles 

  • I have the power!

#2132

Or it could set the settings for the filter...just to be non-partial.
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User is offline   Gambini 

#2133

View PostTea Monster, on Feb 9 2011, 09:31 PM, said:

Alternately, you could have a button on the loading panel that says "If you are an ATI user and you are having problems then click here" and it will take them to an Amazon web page for their country where they can buy a real graphics card.

lol :P ;) :P

This post has been edited by Gambini: 09 February 2011 - 05:07 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #2134

How about another whitelist/blacklist for this bug?
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User is offline   Tea Monster 

  • Polymancer

#2135

Other OS soft must have had this problem. The only 'coding' Ive done is HTML and a bit of Javascript, but wouldn't it be possible to check out other OS progs (Darkplaces, various Doom ports, Cube engine) and see how they solved this problem?
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User is offline   RPD Guy 

#2136

to solve the problem with ATI, simply buy one geforce! and burn your old ATI!
kkkkkk
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User is offline   Stabs 

#2137

Hey in mapster, rendermode 4 i can be looking at a pretty heavy area and get 15 fps, and simply holding down right click will make the fps almost double, there is something to look into here
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User is offline   Plagman 

  • Former VP of Media Operations

#2138

Probably because the picking code doesn't run in that case.
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User is offline   Mikko 

  • Honored Donor

#2139

View PostTea Monster, on Feb 10 2011, 02:31 AM, said:

Or just have a big warning under the graphics options menu. Alternately, you could have a button on the loading panel that says "If you are an ATI user and you are having problems then click here" and it will take them to an Amazon web page for their country where they can buy a real graphics card.


Right, because it's ATI's fault that a 15-year-old game runs like shit while their cards have no problems running modern games?
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User is offline   Plagman 

  • Former VP of Media Operations

#2140

Performance isn't what's being discussed here and way off-topic since it's pretty much on par with both vendors. The issue is trying to render characters and getting a white box instead. That only happens with the ATI driver.
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User is offline   Tea Monster 

  • Polymancer

#2141

View PostMikko_Sandt, on Feb 11 2011, 04:30 PM, said:

Right, because it's ATI's fault that a 15-year-old game runs like shit while their cards have no problems running modern games?

It IS ATI's fault that nobody at the company, after all these years, can write a decent OpenGL driver for their own cards. A lot of modern applications (Maya and Blender for example) use OpenGL for their viewport displays.
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User is offline   Awesomebob 

#2142

Long time no see ;)

Did the ATi bug with crashing under polymer get fixed? Their end or yours? Cause I just played through the first episode with out a hitch!
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User is offline   Mikko 

  • Honored Donor

#2143

View PostTea Monster, on Feb 12 2011, 11:24 AM, said:

It IS ATI's fault that nobody at the company, after all these years, can write a decent OpenGL driver for their own cards. A lot of modern applications (Maya and Blender for example) use OpenGL for their viewport displays.


And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.
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User is offline   Tea Monster 

  • Polymancer

#2144

View PostMikko_Sandt, on Feb 12 2011, 05:39 PM, said:

And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.

No, my suggestion is that you buy a card where the company gives a crap about their product.
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User is offline   Hendricks266 

  • Weaponized Autism

  #2145

View PostMikko_Sandt, on Feb 12 2011, 06:39 PM, said:

And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.

...and anything running OpenGL rather than the newest, shiniest money-making games.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#2146

It's strange, I keep running into people who have had problems with NVidia cards and are switching to ATI and I'm like "how can NVidia's problems be worse than ATI's???" I don't get it.
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User is offline   Plagman 

  • Former VP of Media Operations

#2147

Don't take Mikko's troll bait and turn this into a general NVIDIA vs. AMD argument, as this is obviously way beyond the scope of this discussion. In this case there's one particular issue that lots people are having, and that's the bug causing the white boxes. I'm all for solving this issue, but I don't know how. I need some time with a setup where the issue reproduces to be able to pinpoint exactly what's going wrong and work around it. All other options would have a negative impact on users that would otherwise not have been affected by the issue in the first place, and that would suck.
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User is offline   Scott_AW 

#2148

I thinks it mostly a driver issue, and I don't think its limited to either ATI or Nvidia at this point. If possible you should use older OpenGL libraries to maximize compatibility as that seems to be the main issue. Card not properly supporting the latest openGL.

Some games may get around this because they use Directx instead, but of course that heavily limits portability.

Do a few google searches and you'll find that both ATI and Nvidia have their fair share of opengl problems.

http://www.glbasic.c...hp?topic=4916.0

Heres a thread I was conversing on where we experienced some Opengl issues, I think it was resolved because intel updated the drivers, which now I"m going to have to check out myself and see if it allows eduke polymer to run on my netbook. However I don't think it will because for some reason they crippled the chip for windows, yet it supposedly can support Opengl higher than 1.4 in a linux system? Don't know whats up with that.

I believe the issue is drivers and OpenGL 2.0?

This post has been edited by Scott_AW: 12 February 2011 - 09:34 PM

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User is offline   Plagman 

  • Former VP of Media Operations

#2149

It's not a support problem, This uses features that are reported as supported by the driver, and known supported by the hardware at hand. It's just doing something that the driver doesn't like, but figuring out what exactly needs some trial-and-error with an affected system.
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User is offline   Roma Loom 

  • Loomsday Device

#2150

I don't have problems with ATI in Doom3 or HL2 for instance but missing shadows in polymer after driver upgrade just makes me think ATI is a huge fail in terms of drivers. Also restartvid in polymer with ATI makes the world geometry fucked up while NVidia works flowlessly with that.
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User is offline   Mikko 

  • Honored Donor

#2151

View PostPlagman, on Feb 13 2011, 07:20 AM, said:

Don't take Mikko's troll bait and turn this into a general NVIDIA vs. AMD argument,


So, one-sided ATI bashing is generally accepted but when someone points out the idiocy (and obvious bias) of some of the arguments you call that trolling?
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#2152

Yes.
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User is offline   Tea Monster 

  • Polymancer

#2153

View PostMikko_Sandt, on Feb 13 2011, 06:57 AM, said:

So, one-sided ATI bashing is generally accepted but when someone points out the idiocy (and obvious bias) of some of the arguments you call that trolling?

If you present a valid counter argument that's fine. But if you issue trollish statements that seem intended more to incite than to persuade, then damn straight.
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User is offline   Scott_AW 

#2154

ATI does have a history though.
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User is offline   Mblackwell 

  • Evil Overlord

#2155

Sadly for Mikko he doesn't understand that graphics API's have standard protocols that drivers and cards are supposed to support. There's volumes of documentation so as long as a user sticks to the standards and checks against the driver to see that the card supports that graphics stack before calling a function you shouldn't get any issues. In this case the driver is telling him that the card should be able to do everything he's attempting without a hitch.

It also escapes him that Polymer is a new engine, not a 15 year old one. Additionally most commercial modern games get support directly from card/driver manufacturers, so they have more test hardware and if a driver bug is discovered it can be reported back and fixed and/or the manufacturer can inform the developer of workarounds.
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