EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#2131 Posted 09 February 2011 - 04:31 PM
This post has been edited by Tea Monster: 09 February 2011 - 04:32 PM
#2132 Posted 09 February 2011 - 04:52 PM
#2133 Posted 09 February 2011 - 05:06 PM
Tea Monster, on Feb 9 2011, 09:31 PM, said:
lol
This post has been edited by Gambini: 09 February 2011 - 05:07 PM
#2135 Posted 10 February 2011 - 12:19 AM
#2136 Posted 11 February 2011 - 06:48 AM
kkkkkk
#2137 Posted 11 February 2011 - 03:35 PM
#2138 Posted 11 February 2011 - 04:16 PM
#2139 Posted 11 February 2011 - 04:30 PM
Tea Monster, on Feb 10 2011, 02:31 AM, said:
Right, because it's ATI's fault that a 15-year-old game runs like shit while their cards have no problems running modern games?
#2140 Posted 11 February 2011 - 04:48 PM
#2141 Posted 12 February 2011 - 01:24 AM
Mikko_Sandt, on Feb 11 2011, 04:30 PM, said:
It IS ATI's fault that nobody at the company, after all these years, can write a decent OpenGL driver for their own cards. A lot of modern applications (Maya and Blender for example) use OpenGL for their viewport displays.
#2142 Posted 12 February 2011 - 06:42 AM
Did the ATi bug with crashing under polymer get fixed? Their end or yours? Cause I just played through the first episode with out a hitch!
#2143 Posted 12 February 2011 - 04:39 PM
Tea Monster, on Feb 12 2011, 11:24 AM, said:
And your original (implicit) suggestion was that one should purchase a GPU based on how well it handles a 15-year-old game.
#2144 Posted 12 February 2011 - 05:54 PM
Mikko_Sandt, on Feb 12 2011, 05:39 PM, said:
No, my suggestion is that you buy a card where the company gives a crap about their product.
#2145 Posted 12 February 2011 - 06:17 PM
Mikko_Sandt, on Feb 12 2011, 06:39 PM, said:
...and anything running OpenGL rather than the newest, shiniest money-making games.
#2146 Posted 12 February 2011 - 09:13 PM
#2147 Posted 12 February 2011 - 09:20 PM
#2148 Posted 12 February 2011 - 09:33 PM
Some games may get around this because they use Directx instead, but of course that heavily limits portability.
Do a few google searches and you'll find that both ATI and Nvidia have their fair share of opengl problems.
http://www.glbasic.c...hp?topic=4916.0
Heres a thread I was conversing on where we experienced some Opengl issues, I think it was resolved because intel updated the drivers, which now I"m going to have to check out myself and see if it allows eduke polymer to run on my netbook. However I don't think it will because for some reason they crippled the chip for windows, yet it supposedly can support Opengl higher than 1.4 in a linux system? Don't know whats up with that.
I believe the issue is drivers and OpenGL 2.0?
This post has been edited by Scott_AW: 12 February 2011 - 09:34 PM
#2149 Posted 12 February 2011 - 09:40 PM
#2150 Posted 13 February 2011 - 01:38 AM
#2151 Posted 13 February 2011 - 05:57 AM
Plagman, on Feb 13 2011, 07:20 AM, said:
So, one-sided ATI bashing is generally accepted but when someone points out the idiocy (and obvious bias) of some of the arguments you call that trolling?
#2153 Posted 13 February 2011 - 08:43 AM
Mikko_Sandt, on Feb 13 2011, 06:57 AM, said:
If you present a valid counter argument that's fine. But if you issue trollish statements that seem intended more to incite than to persuade, then damn straight.
#2155 Posted 13 February 2011 - 09:47 AM
It also escapes him that Polymer is a new engine, not a 15 year old one. Additionally most commercial modern games get support directly from card/driver manufacturers, so they have more test hardware and if a driver bug is discovered it can be reported back and fixed and/or the manufacturer can inform the developer of workarounds.
#2156 Posted 13 February 2011 - 10:27 AM
Plagman, on Feb 13 2011, 12:20 AM, said:
Then should that not be a new thread? Polymer + White Squares. Honestly. I'm a n00b here, sifting through 70 pages and collecting valid data is hard already, anyone after me will face an impossible task.
Also, since Polymer is a new engine using OpenGL, does anyone plan to contact AMD? It's a simple question, before 10.4 drivers; the games worked without white squares, after 10.5 drivers; the game shows white squares, the renderer is using OpengGL 2. Please advice what further info you require to solve our dilemma, code or whatever. Again just a suggestion. The worst thing is that AMD does not respond, but if they do - hey Bob's Your Uncle!
This post has been edited by Hank: 13 February 2011 - 10:28 AM
#2157 Posted 13 February 2011 - 10:38 AM
Tea Monster, on Feb 13 2011, 06:43 PM, said:
You made no valid arguments in the first place. You started trolling by slipping in an ATI-bashing comment. The idiot choir then joined you.
I had no intention of starting an NVIDIA vs. ATI war as I have used both GPUs and have nothing to complain about either one of them. Tea Monster and other trolls instead took the opportunity to bash ATI by making an utterly silly and simplistic suggestion.
Mblackwell said:
Really? Several people suggested that to get around the "white boxes" issue is to get a better GPU. No references were made to other games; it was implied that people ought to purchase a new GPU in order to get the most out of a 15-year-old game. I didn't argue that ATI is better than NVIDIA or that ATI handles old games better. You're fighting strawmen, which usually results from poor reading comprehension.
This post has been edited by Mikko_Sandt: 13 February 2011 - 10:39 AM
#2158 Posted 13 February 2011 - 11:04 AM
Hank, on Feb 13 2011, 12:27 PM, said:
There's a sticky thread for it in the problems forum.
Mikko_Sandt, on Feb 13 2011, 12:38 PM, said:
I doubt that many of those suggestions were completely serious. Either way, there's no reason to be arguing back and forth about this. I've taken your points, Mikko, and I certainly hope others have. Plagman's tested ATI cards before and implemented workaround. Hopefully this could be fixed a similar way.
#2159 Posted 13 February 2011 - 11:22 AM
Hendricks266, on Feb 13 2011, 02:04 PM, said:
No shit. But it is not discussesd there.
b.t.w. I was refering to this post, to make a separate one.
Plagman, on Feb 11 2011, 07:48 PM, said:
As you can see the topic is already missed. Anyways, carry on.
#2160 Posted 13 February 2011 - 12:59 PM
Mikko_Sandt, on Feb 13 2011, 05:57 AM, said:
The "arguments" were mostly humorous until you showed up. This was also off-topic and not helping to resolve the issue at hand, but much less annoying. Of course now that everyone walked right into your bullshit, the thread is ruined for good.
I find it awesome that everyone is so glad to jump in and make it sound like Polymer ATI users are constantly rounded up and sent to extermination camps, yet despite my various attempts no-one has been willing to provide me with a remote shell to an affected system so that I could actually fix the problems. But sure, maybe enough whining will make the problems vanish on their own.
Now, PLEASE only reply to this thread if you have constructive stuff to say about EDuke32, for this is what the thread is about. Feel free to open another dedicated, constructive thread about fixing the particular issues you're having if that's what you want to do. Stop doing this, though.