DanM, on Aug 10 2010, 09:16 AM, said:
there is EVENT_KEYS3D opens swing doors I'am not sure how useful that is too you in space, need something for slide doors, they are a PITA in mapster
Helix seeing as the lights X Y Z can be modified with alt+kp1 can something be made like that for every other sprite, i would love something that could modify those values in 3d mode
[xyz]vel can now be changed with Alt-KP1 in 3D mode.
Sliding doors aren't actually that tricky once you've seen an exploded view of them:

The thing to keep in mind is that
all wall-points (marked by green squares) of the door sector (blue) will be moved in the direction specified by the SE, as if drawpoint() had been applied to them. That's why you need the "extension" beyond the door frame -- otherwise it would move with the door!
Roma Loom, on Aug 15 2010, 09:45 AM, said:
Helix, could you please make some small changes for parallax and spec routines? Clamp parallaxscale and bias like 0 to 1 with 0.001 increment step, and spec values from 0 to 255 by 0.1 increment step. Maybe just defining such vars like minspec maxspec specstep and minparallax maxparallax parallaxstep or something, so anyone could change their values in the script not touching the procedure itself...
It's in the script now, I added a section for user setting at the beginning. The *STEPS values determine the steps in an interval of length 1. It probably doesn't make much sense to change specularpower with linear steps (is the radius ~1/specularpower?), but CTRL and SHIFT multiply the step by 10 (seperately), so you can cover some range.
edit: forgot to say that mappers are encouraged to update. A bug was fixed which could cause a crash when first wall preview ("F4") was on.
edit2: forgot the rightmost points. They're important!