SchoeteCitie, on Jul 3 2010, 11:33 AM, said:
I mean what the hell you could call it a burger without meat between it.
Don't expect any answer to this if you haven't provided all the necessary information
SchoeteCitie, on Jul 3 2010, 11:33 AM, said:
Spiker, on Jul 3 2010, 04:53 AM, said:
SchoeteCitie, on Jul 3 2010, 10:04 PM, said:
Dk2, on Jul 3 2010, 12:23 PM, said:
TX, on Jul 3 2010, 03:18 PM, said:
Mr.Flibble, on Jul 3 2010, 10:35 AM, said:
TX, on Jul 5 2010, 07:39 AM, said:
EDuke32 Restored 'polymer/eduke32/obj_win/keep.me' Restored 'polymer/eduke32/eobj_win/keep.me' At revision 1669. Build started using "gcc -fomit-frame-pointer -funswitch-loops -O2 -fno-stack-protector -W -Wall -Wimplicit -Werror-implicit-function-declaration -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -Isource -Ibuild/include -Isource/jmact -Isource/jaudiolib/include -Isource/enet/include -D_FORTIFY_SOURCE=2 -fjump-tables -march=pentium3 -mtune=generic -mmmx -fno-pic -DUNDERSCORES -I../sdk/dx/include -DHAVE_INTTYPES -DRENDERTYPEWIN=1 -DSUPERBUILD -DPOLYMOST -DUSE_OPENGL -DPOLYMER -DNEDMALLOC" source/game.c: In function 'Net_UpdateClients': source/game.c:2229: error: implicit declaration of function 'alloca' source/game.c:2229: warning: incompatible implicit declaration of built-in function 'alloca' Failed building obj_win/game.o from source/game.c! make: *** [obj_win/game.o] Error 1 EDuke32 building failed. Press any key to continue . . .
This post has been edited by Hendricks266: 05 July 2010 - 09:00 AM
Dk2, on Jul 6 2010, 05:38 PM, said:
This post has been edited by ozz: 06 July 2010 - 01:04 AM
ozz, on Jul 6 2010, 01:03 AM, said:

This post has been edited by DanM: 06 July 2010 - 03:29 AM
This post has been edited by MusicallyInspired: 06 July 2010 - 07:10 AM
This post has been edited by Mblackwell: 06 July 2010 - 08:07 AM