EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1580 Posted 15 June 2010 - 04:29 AM
which is also basically a 9800 / gts240
for best performance you will probably want a gtx260 / gtx280 if you can afford it.
#1582 Posted 17 June 2010 - 06:23 PM
Without the new bits set, stuff will render in the center of the screen, like this:
#1583 Posted 17 June 2010 - 08:25 PM
This post has been edited by Hendricks266: 17 June 2010 - 08:26 PM
#1585 Posted 19 June 2010 - 05:28 AM
I don't know if you already fixed it, but the widescreen is made like as if the default resolution aspect ratio is 320x240, while it should be 320x200...
#1586 Posted 19 June 2010 - 05:35 AM
Fox, on Jun 19 2010, 11:28 PM, said:
I don't know if you already fixed it, but the widescreen is made like as if the default resolution aspect ratio is 320x240, while it should be 320x200...
320x200 is supposed to be run at 4:3 (with rectangular pixels) not 16:10.
#1587 Posted 19 June 2010 - 09:33 PM
This post has been edited by MusicallyInspired: 22 June 2010 - 08:22 AM
#1588 Posted 19 June 2010 - 11:52 PM
This post has been edited by Tetsuo: 19 June 2010 - 11:53 PM
#1589 Posted 20 June 2010 - 12:42 AM
320:200 = 1.6 = 16:10 = non-square pixels when stretched out on a 4:3 monitor.
320:240 = 1.333... = 4:3 = square pixels on a 4:3 monitor.
#1590 Posted 20 June 2010 - 02:18 AM
Tetsuo, on Jun 20 2010, 05:52 PM, said:
That's... what I said.
#1592 Posted 20 June 2010 - 03:55 AM

Working on making widescreen versions of the original hud weapon artwork.
Tetsuo, on Jun 20 2010, 08:54 PM, said:
oh, derp
#1593 Posted 20 June 2010 - 06:10 AM
That will most likely be used in DukePlus
To help you:
This post has been edited by Fox: 20 June 2010 - 06:16 AM
#1594 Posted 22 June 2010 - 08:23 AM
Tetsuo, on Jun 20 2010, 05:54 AM, said:
What? I didn't say that.....
#1595 Posted 23 June 2010 - 12:32 AM
#1596 Posted 23 June 2010 - 08:23 AM
TX, on Jun 23 2010, 01:32 AM, said:
Since TX isn't one to toot his own horn, let me point out that r1658 (and later) include some extremely important fixes to the sound system of problems that had led to hitching, lockups, and various sound failures which have been plaguing EDuke32 ever since the new sound system was adopted from JF last year. One lockup had been fixed by Plagman a while back, but other bugs were hiding under the carpet and would come out and bite after about 30 minutes of gameplay (sometimes much sooner). It took hours of hard work to hunt down those bugs, and the result is what seems to be the most stable and bug free EDuke32 that we've had in a long time *mentally crosses fingers*.
This post has been edited by DeeperThought: 23 June 2010 - 08:24 AM
#1597 Posted 23 June 2010 - 08:47 AM
Fuck corner cases.
#1599 Posted 24 June 2010 - 06:13 AM
#1600 Posted 26 June 2010 - 07:41 AM
This post has been edited by Another Duke Fan: 26 June 2010 - 07:43 AM
#1601 Posted 26 June 2010 - 08:27 PM
Follow the White Rabbit
#1602 Posted 27 June 2010 - 03:01 AM
Delete your .cfg files, if the problem still continues make a new thread with the stuff the white rabbit states.
#1603 Posted 29 June 2010 - 02:09 AM
#1604 Posted 29 June 2010 - 06:58 AM
You should be able to just look up the menu id number out of menus.c and draw onto it using EVENT_DISPLAYMENU or something of that nature. Just be prepared to rewrite it in 6 months or a year or whenever I get around to writing a new menu system.
#1607 Posted 29 June 2010 - 06:06 PM
#1608 Posted 29 June 2010 - 06:17 PM
#1609 Posted 03 July 2010 - 02:33 AM
I mean what the hell you could call it a burger without meat between it.

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