Sobek, on May 19 2010, 06:33 PM, said:
I've had an idea for a level for a very long time now that pretty much requires the ability to do this, and since recently I've started making a lot of progress, it's come up again. I just wanted to know if I should scrap the idea, or if it would be possible... I'd essentially need to put a massively scaled model in the skybox, and use blocking sprites to build a level based around it. That seem feasible? Or am I just dreaming.
I think you may have gotten the wrong idea about how the trick works (either that or I'm going to tell you about something different which may work for you).
First of all, you don't need Polymer, and I'm not even sure if this would work with Polymer at the moment (although I'm sure it will work eventually). What you do is build a big room that contains the model, and a starfield above the model, and whatever else you need (maybe some little ships flying around the big model or docking with it?) to make the scene appear the way you want. Then you put a camera in the room looking up at the model (or you could have it looking across the room at the model with the starfield and whatnot projected on a wall behind it, but position things so that if someone saw the view from the camera it would appear to be looking up). Next you pick a special tile for the ceiling in the outdoor areas. In game, that tile will be replaced with a projection of what the camera in the big model room is seeing. It requires CON code to make it work, but it's quite possible to do right now.

Help
Duke4.net
DNF #1
Duke 3D #1


