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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

#1141

Hello I downloaded the huge 2.7 GB pack , since I already have Eduke and HRP for the 1.5 version , I wanted to upgrade so I just downloaded that pack saved me a lot of time (tnx) , I have capable PC , but Polymer makes some little lag ... well that's not the problem , the problem is that there is an UNDERWATER BUG , in shrapnel city (raw meat) i can't get underwatater all times , and when you get under , you can't move up and down , plus , polymer makes underwater really dark ,


I tried disabling maphacks.zip in autoload , then the hrp update , then XXXpacks , .. using dukeplus and hquality music has it's the same thing (using the bat , play "dn3d with.... _ .... ")

I got a crash playing that level , in the first alienized green room.

Fatal Signal caught: SIGSEGV. Bailing out.

2438: 31337 }
2439: 1293 ends 0 5 1 1 1 0 181665068 0 0
2449: 1297 state 181664892
2451: 1298 enda 0 181665068 0 0
2456: 1301 state 181664892
2458: 1302 enda 0 0 8 0
2463: 1305 ifpdistl 3084 181665192
2466: 1306 ifrnd 24 181665192
2469: 1307 spawn 661
2471: 1308 enda 0 0 0 0 0 1current actor: 158 (1255)
g_errorLineNum: 1302, g_tw: 4

Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...


// okay now that i enabled polymer_HRP , but disabled polymer in eduke launcher , seems to work now with the water , and no lag. (obviously)

If this error happens again i will report , also , i have HD4870 , Core2Quad q9300 , high end enermax psu , gigabyte GA-P35-DS4 , 2GB Corsair 1066mhz DDR2 RAM , so polymer shouldn't be THAT of a trouble , it's more in the code optimization that needs to be polished ,but hey all this packs , eduke , mods, fixes , HRP , HQS , is AWESOME , I LIKE PLAYING :lol: :lol: ;) so much support and dedicated people - THANKS.

This post has been edited by RuskiSnajper: 03 January 2010 - 07:42 AM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1142

View PostRuskiSnajper, on Jan 4 2010, 04:18 AM, said:

Hello I downloaded the huge 2.7 GB pack

I stopped reading here.
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#1143

View PostThe Commander, on Jan 3 2010, 04:36 PM, said:

I stopped reading here.



What?
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1144

View PostRuskiSnajper, on Jan 4 2010, 04:42 AM, said:

What?

You downloaded the torrent pack online.
No one should help you. Buy Duke Nukem 3D you pirate, can't you afford $5?
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#1145

oops , my bad :lol:

I had duke nukem ... actually , and ofcourse I had it in 1998 , well ... but where got that lost so many years , plus i have whole new system and the old install got lost ... whole old PC actually (there've been 3 PCs I got new between , and judging that i only preserved my data shifting from second to third, i couldn't possibly do it before , i was a nub , didn't know , and was a shared PC either.)

I didn't know this pack is only torrented , i thought the guys made it lol?, ... and I went there cause of the fast downloading , not just that , 2GB seemed a lot so i thought it would be really cool with those features since I heard how many stuff is out there but I only had simple HRP pack with Eduke , and furthermore this pack saved me a lot of time downloading separately from everywhere .... i did however separately downloaded all previous years i played , i mean i played eduke with hrp , being in the community (not actually active hh) but this is the first time i used alternative sourse for this , i wasn't actually intending this on purpose ... i am not kind of 13 old who download all day , i use torrent maybe once a month or so.

I mean dn3d is in my blood i used to play it even in school when I was 8 years , the pcdude that was there for teaching was actually gamer him self :lol: , remember each week we went LAN with other schoolmates ;)

Didn't actually thought ... , you depend on contributions to run this ....community and stuff, :D

This post has been edited by RuskiSnajper: 03 January 2010 - 10:25 AM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1146

View PostRuskiSnajper, on Jan 4 2010, 05:50 AM, said:

Didn't actually thought ... , you depend on contributions to run this ....community and stuff, :lol:

If you buy Duke Nukem from this link here,

http://www.gog.com/en/gamecard/duke_nukem_...bdf0e53685674f7

A part of the cost goes to the EDuke32 Dev's to help maintain website costs etc.
EDIT: Shit, look at that. At the time of posting Duke Nukem has 35% off, so now it's $3.89.
There is no excuse at all now for not buying it.

This post has been edited by The Commander: 03 January 2010 - 05:23 PM

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#1147

On the topic of the new HRP:

WOW! I am so amazed that I have no words for it... I expected there to be remade lighting and multiple light sources, but I didn't expect the effects I'm seeing on textures! Marble tiles and the air shaft to name just a few, their lighting is so realistic. I LOVE it! I have noticed a visible drop in framerates, from polymer-less HRP to polymer HRP, to about 30 fps with all settings maxed out, however, my biggest problem remains the abnormal processor usage I have been getting since polymer eduke32's first release, really does NOBODY have any idea what could be doing this to me?

There is another thing that bothers me, sometimes it feels like particles, projectiles, and flames are encased in rectangles. Also I noticed that the mhk files are inside the HRP, does that mean the Maphacks zipfile is no longer needed?

On the topic of torrents:

I once downloaded a torrent simply because the HRP site(was a separate site back then) had all its mirrors broken. I downloaded it for the HRP packs aswell as the .cfg file since mine was messed up and I couldn't figure out what setting was wrong. The torrent also allowed me to check the MD5 of the Duke3D.grp against my own grp which had passed through two machines over TEN YEARS and 2 filesystems(one of my oldest files ever) and I feared some corruption. To my surprise they were still identical.

I'll give torrents their merit, especially with there being only ONE COPYRIGHT PROTECTED FILE in the middle of 10 times the size of HRP content. It's EASILY avoidable by unticking it before download unless the whole thing is a compressed archive.

I must say 2.7GB is too much for it to be just duke3d with HRP, I wouldn't trust such a torrent since it's most likely a mashup of a billion model packs, mods, and maps all in one and there are countless things that can go wrong since not all of them are still supported or well coded, especially if you happen to update EDuke32 to the current version and it breaks compatibility with some of these packs.

I'd buy it again if it came in a package for collector's purpose. The original packaging was lost somewhere along the timeline and I don't know if the disks even work anymore(I remember diskettes had a habit of going bad in about 2 years), furthermore I'd never open the package to retain maximum value. It was my first 3d game and I've been waiting in the shadows for its sequel ever since. But a digitally purchased download has lost its appeal to me.

This post has been edited by Searinox Navras: 04 January 2010 - 05:39 AM

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#1148

View PostThe Commander, on Jan 4 2010, 02:22 AM, said:

A part of the cost goes to the EDuke32 Dev's to help maintain website costs etc.


I really didn't know that , and , that the game is actually being sold by Eduke team , and then to cover costs for duke4.net ..., so , with permission from 3Drealms is being sold? , i actually don't know a lot about ... I wasn't in the community until I actually realized that Eduke(for playing on windows xp) even exists ...

From where I realized , it's a funny thing , from the 3DR forums search tags on May 2009 , one massive tag was "eDuke mod" , so i went on to check it out :lol:
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User is offline   WedgeBob 

#1149

Hmm...wow, should've realized that part of that cost was for this. Thought it would've went towards George and Scott's DNF project fund (a little fund to keep the dreams of having DNF done and in our hands above water). Then again, if you go directly to 3DR to order a physical CD-ROM, I don't know if 3DR has any digital download option of their own like gog does, unless 3DR teamed up with them, it should really be the best of both worlds for both EDuke32 funding as well as another percentage of that going to help to develop the next chapter in Duke's gaming life (hopefully).

Both projects are equally as important for funding, we need to keep up on making Duke 3D live a long life in the PC gaming world, and we're doing exactly that, the eDuke32 project is making the future of this game very much possible. However, the more important thing to fund is to make sure that George and Scott has the money to make DNF happen, and continue forward, and I believe that's more vital to get DNF funded through that Duke 3D purchase, even tho the eDuke32 project will make the now 14-year-old Duke 3D game that much better on newer PCs.

This post has been edited by WedgeBob: 05 January 2010 - 02:07 PM

0

User is offline   Master Fibbles 

  • I have the power!

#1150

I think Yatta and the Duke4 team have an arrangement with GoG such that anyone who goes from Duke4.net to GoG and then buys, Duke4 gets a percentage (finders fee).
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User is offline   TerminX 

  • el fundador

  #1151

Yatta and I have an arrangement where a small percentage of each sale through our links is divided evenly between us. I think GoG's deal to sell Duke in the first place is through that new Apogee Software that's around now, but I'm not sure.
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User is offline   zilp 

#1152

Here is something you might expect to see in Polymer rendered Duke, when it supports normal mapping.

Attached Image: trooper2.jpg

It seems that I did the same mistake with this as with the last one: Forgot those black foot-thingies!

Hopefully someone can send me message when Polymer supports normal maps on models, so I can finish it :lol:

For those who are wondering, I made the model with Blender and a little help from Z-Brush trial version.
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User is offline   Spiker 

#1153

Looks really sweet :lol:
0

User is online   Danukem 

  • Duke Plus Developer

#1154

View Postzilp, on Jan 10 2010, 01:35 AM, said:

Here is something you might expect to see in Polymer rendered Duke, when it supports normal mapping.

Attachment trooper2.jpg

It seems that I did the same mistake with this as with the last one: Forgot those black foot-thingies!

Hopefully someone can send me message when Polymer supports normal maps on models, so I can finish it :lol:

For those who are wondering, I made the model with Blender and a little help from Z-Brush trial version.


That looks really really good. :lol: I think the head is too big, though.
0

User is offline   Geoffrey 

#1155

I only now notice how his mouth is open half the time. Maybe it'd look good if it were closed during walking and such, only have it opened when shot and shooting?
0

User is offline   zilp 

#1156

View PostGeoffrey, on Jan 10 2010, 02:33 PM, said:

I only now notice how his mouth is open half the time. Maybe it'd look good if it were closed during walking and such, only have it opened when shot and shooting?


Hmm.. that might be true.

I haven't actually redone any animations yet. I'll do that when the normal-map support is implemented and I start exporting the model.

I'll see then which looks the best.
0

User is offline   gt1750 

#1157

The trooper with normals looks much better than the current one - less blocky and cartoony. Great work!
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User is offline   WhiteZero 

#1158

View PostThe Commander, on Jan 3 2010, 10:28 AM, said:

You downloaded the torrent pack online.
No one should help you. Buy Duke Nukem 3D you pirate, can't you afford $5?

Ya know what they say when you assume...

Who says the torrent he downloaded had anything from the retail Duke3D? Even if it did, you didn't bother to ask if he already owned the game before getting all anti-pirate protest happy. Seriously...
0

User is offline   Roma Loom 

  • Loomsday Device

#1159

View Postzilp, on Jan 10 2010, 11:35 AM, said:

Here is something you might expect to see in Polymer rendered Duke, when it supports normal mapping...

zilppuri? Is that you? :lol:
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1160

 WhiteZero, on Jan 11 2010, 08:12 AM, said:

Ya know what they say when you assume...

Who says the torrent he downloaded had anything from the retail Duke3D? Even if it did, you didn't bother to ask if he already owned the game before getting all anti-pirate protest happy. Seriously...

Why don't you look at the bigger picture.
0

#1161

 The Commander, on Jan 11 2010, 05:06 AM, said:

Why don't you look at the bigger picture.


It's a pretty picture, drawn by Leonardo Da Vinci.

And don't be such an ass, I know Siegler told me it was fine to get like additional copies of Duke 3D (eMule, torrent, you name it) as long as I had the original CD, which I still do. :/
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1162

 Ryan Cordell, on Jan 12 2010, 10:38 PM, said:

It's a pretty picture, drawn by Leonardo Da Vinci.

And don't be such an ass, I know Siegler told me it was fine to get like additional copies of Duke 3D (eMule, torrent, you name it) as long as I had the original CD, which I still do. :/

Even if thats true then I still don't see why people should be helped if they want to risk downloading a torrent with a bunch of mods etc that have a high chance of being out of date.

I also would dispute what Joe "apparently" told you.
0

User is offline   Tea Monster 

  • Polymancer

#1163

Welcome back Zilp! The new model looks good. The only thing I'd say is that on the behind shot, the top of the jet pack looks a bit strange.

I've been nagging to find out when they are going to apply the new features to models. No news yet.

Z-Brush rocks! ;)
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User is offline   atlas 

#1164

are thre any other servers for the polymer preview hrp v4.2.054 download? the hrp link isnt working too well for me.
0

User is offline   RPD Guy 

#1165

OMG! VERY NICE WORK!
i do maps in mapster (some years ago was called ''MAP MASTER'') when i am six years old!
i have 15 years now!
ok lets go!
i make 10 or 15 parallax textures, but i have problems to make the ''specular and diffuse or displenciment''!
i only did ''normal''
i need help! some one can help me?
PS: I am BRAZILIAN
;)
0

User is offline   Spiker 

#1166

View PostDk2, on Jan 21 2010, 09:26 PM, said:

OMG! VERY NICE WORK!
i do maps in mapster (some years ago was called ''MAP MASTER'') when i am six years old!
i have 15 years now!
ok lets go!
i make 10 or 15 parallax textures, but i have problems to make the ''specular and diffuse or displenciment''!
i only did ''normal''
i need help! some one can help me?
PS: I am BRAZILIAN
;)


Are you sure you know what you are talking about? Mapster has nothing to do with these specular, etc textures.
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User is offline   RPD Guy 

#1167

you must be right, but in the texture folder, there are some textures that has three images
different.
Examples: 0743.png
0743_n.png and ''0743_s.png''
the''crazy bump'' (tool to use to create my textures with parallax) I took this ''_s'' as specular, and the document text
"textures.txt" along with this texture is called ''specular'' next.
If the textures do not have the ''specular'' they only have the parallax effect when there are lights on you
same, without lights, without parallax.
you've got to understand me? I'm not good in English ;)
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User is offline   VinsaneOne 

#1168

Haven't recorded a demo in a while and was using Yang at the time of this one and noticed this.

Attached Image: dukedemo_pb.jpg

Any way to control or disable that playback bar that I never saw before?

I don't know if it's an EDuke32, Yang or HRP thing so, sorry if this is in the wrong place!
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1169

It's an EDuke32 feature, I don't remember the controls for it though. If there are any there is. ;)
0

User is offline   Helixhorned 

  • EDuke32 Developer

#1170

Yep, TAB will do it.
0

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