I tried disabling maphacks.zip in autoload , then the hrp update , then XXXpacks , .. using dukeplus and hquality music has it's the same thing (using the bat , play "dn3d with.... _ .... ")
I got a crash playing that level , in the first alienized green room.
Fatal Signal caught: SIGSEGV. Bailing out.
2438: 31337 }
2439: 1293 ends 0 5 1 1 1 0 181665068 0 0
2449: 1297 state 181664892
2451: 1298 enda 0 181665068 0 0
2456: 1301 state 181664892
2458: 1302 enda 0 0 8 0
2463: 1305 ifpdistl 3084 181665192
2466: 1306 ifrnd 24 181665192
2469: 1307 spawn 661
2471: 1308 enda 0 0 0 0 0 1current actor: 158 (1255)
g_errorLineNum: 1302, g_tw: 4
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...
// okay now that i enabled polymer_HRP , but disabled polymer in eduke launcher , seems to work now with the water , and no lag. (obviously)
If this error happens again i will report , also , i have HD4870 , Core2Quad q9300 , high end enermax psu , gigabyte GA-P35-DS4 , 2GB Corsair 1066mhz DDR2 RAM , so polymer shouldn't be THAT of a trouble , it's more in the code optimization that needs to be polished ,but hey all this packs , eduke , mods, fixes , HRP , HQS , is AWESOME , I LIKE PLAYING
![:lol:](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
![:lol:](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
![;)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)