EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1128 Posted 30 December 2009 - 04:14 PM
#1129 Posted 31 December 2009 - 03:28 AM
So I went ahead, installed the latest version of EDuke 32 (from 20091231), and the high-resolution pack (also the latest version).
I use my Duke Nukem 3D Atomic Edition grp file to start up the game.
My system is a Q6600 Quadcore machine with 4GB RAM & a Geforce 8800GTS video card on Windows 7 Home Premium 64-bit.
I have the "Polymer" option enabled in the EDUKE32 software and I'm playing a 1920 x 1080 32-bit resolution.
Duke 3D looks great this way, no flickering or anything, but I don't get shiny surfaces like in this polymer demo on youtube: http://www.youtube.c...h?v=I4Jtp_YJ8R0
My question : is it normal? Is it still in progress or is this a misconfiguration on my system/installation?
I have selected the highest possible texture quality & 4x Anisotropic Filtering inside Duke's Video Render settings.
I have to say I'm amazed by how alive Duke 3D still is. I replayed the 3 first episodes of Atomic Edition and it's so great to be able to do that again!
What a turnaround for this game if you look at the 2D sprites from 1996
This post has been edited by RedSniper: 31 December 2009 - 03:56 AM
#1130 Posted 31 December 2009 - 05:07 AM
To make use of all of the glory Polymer effects (light sources/shadows) the existing maps need additional information by maphacks (included in Polymer HRP). This has only been done for E1L1 "Hollywood Holocaust" so far. So try E1L1 first to check out the effects you are missing. Note that the maphack lighting information currently gets lost when saving/reloading the game.
Btw. don't miss to check out DukePlus which is the modern way to enjoy Duke3D. In addition it ships with at least one Polymer-ready map (dpcbp).
This post has been edited by LeoD: 31 December 2009 - 05:13 AM
#1131 Posted 31 December 2009 - 06:17 AM
I haven't heard from DukePlus yet, will check it out asap. Thanks!
#1132 Posted 31 December 2009 - 10:19 AM
#1133 Posted 31 December 2009 - 10:34 AM
WedgeBob, on Jan 1 2010, 07:19 AM, said:
You must be talking about the sound crashing bug as I have not herd of anyone else crashing etc due to Polymer alone. If this is the case would care to elaborate further on it.
#1134 Posted 31 December 2009 - 02:38 PM
This post has been edited by WedgeBob: 31 December 2009 - 02:41 PM
#1135 Posted 31 December 2009 - 10:15 PM
LeoD, on Dec 31 2009, 10:07 AM, said:
The map was polymer ready when it was released. Unfortunately in newer eduke32 snapshots somebody disabled one feature that ended screwing up the compatibility with this map. Now, %90 of the lights of DPCB won´t work because they´re tagged the old way.
#1136 Posted 01 January 2010 - 02:51 AM
#1137 Posted 01 January 2010 - 04:41 AM
All I can say is that all the latest releases of all software (Duke HRP Polymer beta, latest build of eDuke and DukePlus) don't give me shiny surfaces in Hollywood Holocaust. All the rest looks great though.
Since I have discovered these add-ons & enhancements only recently, I might be the first to have played all 4 episodes of Duke with these new releases.
And I'm sorry to confirm that I as well suffered numerous game crashes and freezings while playing the game.
To me, it's a small price to play for all the goodies, extra firepower & eye candy around, but I just wanted to say that there are stability problems still.
I noticed most crashes occured when there were lots of octabrain enemies in combination with the RPG. I'm not sure the problem is related though.
Enabling DukePlus enhancements gave me loads of clipping problems and disappearing enemy models + weapon models as well.
This post has been edited by RedSniper: 01 January 2010 - 04:43 AM
#1138 Posted 01 January 2010 - 06:21 AM
TX, on Jan 1 2010, 07:51 AM, said:
Do you have an example code that i could use? I know DT can help me but afaik he doesn´t know how to use that mapster thing yet.
#1139 Posted 01 January 2010 - 10:14 AM
// gamevar i 0 0
do for i allsprites ifactor 1 ifge .lotag 49 ifle .lotag 50 ife .xvel 0 ife .yvel 0 ife .zvel 0 { set xvel 255 set yvel 255 set zvel 255 }
This post has been edited by Helixhorned: 01 January 2010 - 10:15 AM
#1141 Posted 03 January 2010 - 07:18 AM
I tried disabling maphacks.zip in autoload , then the hrp update , then XXXpacks , .. using dukeplus and hquality music has it's the same thing (using the bat , play "dn3d with.... _ .... ")
I got a crash playing that level , in the first alienized green room.
Fatal Signal caught: SIGSEGV. Bailing out.
2438: 31337 }
2439: 1293 ends 0 5 1 1 1 0 181665068 0 0
2449: 1297 state 181664892
2451: 1298 enda 0 181665068 0 0
2456: 1301 state 181664892
2458: 1302 enda 0 0 8 0
2463: 1305 ifpdistl 3084 181665192
2466: 1306 ifrnd 24 181665192
2469: 1307 spawn 661
2471: 1308 enda 0 0 0 0 0 1current actor: 158 (1255)
g_errorLineNum: 1302, g_tw: 4
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...
// okay now that i enabled polymer_HRP , but disabled polymer in eduke launcher , seems to work now with the water , and no lag. (obviously)
If this error happens again i will report , also , i have HD4870 , Core2Quad q9300 , high end enermax psu , gigabyte GA-P35-DS4 , 2GB Corsair 1066mhz DDR2 RAM , so polymer shouldn't be THAT of a trouble , it's more in the code optimization that needs to be polished ,but hey all this packs , eduke , mods, fixes , HRP , HQS , is AWESOME , I LIKE PLAYING
This post has been edited by RuskiSnajper: 03 January 2010 - 07:42 AM
#1142 Posted 03 January 2010 - 07:36 AM
RuskiSnajper, on Jan 4 2010, 04:18 AM, said:
I stopped reading here.
#1143 Posted 03 January 2010 - 07:42 AM
#1144 Posted 03 January 2010 - 08:28 AM
RuskiSnajper, on Jan 4 2010, 04:42 AM, said:
You downloaded the torrent pack online.
No one should help you. Buy Duke Nukem 3D you pirate, can't you afford $5?
#1145 Posted 03 January 2010 - 08:50 AM
I had duke nukem ... actually , and ofcourse I had it in 1998 , well ... but where got that lost so many years , plus i have whole new system and the old install got lost ... whole old PC actually (there've been 3 PCs I got new between , and judging that i only preserved my data shifting from second to third, i couldn't possibly do it before , i was a nub , didn't know , and was a shared PC either.)
I didn't know this pack is only torrented , i thought the guys made it lol?, ... and I went there cause of the fast downloading , not just that , 2GB seemed a lot so i thought it would be really cool with those features since I heard how many stuff is out there but I only had simple HRP pack with Eduke , and furthermore this pack saved me a lot of time downloading separately from everywhere .... i did however separately downloaded all previous years i played , i mean i played eduke with hrp , being in the community (not actually active hh) but this is the first time i used alternative sourse for this , i wasn't actually intending this on purpose ... i am not kind of 13 old who download all day , i use torrent maybe once a month or so.
I mean dn3d is in my blood i used to play it even in school when I was 8 years , the pcdude that was there for teaching was actually gamer him self
Didn't actually thought ... , you depend on contributions to run this ....community and stuff,
This post has been edited by RuskiSnajper: 03 January 2010 - 10:25 AM
#1146 Posted 03 January 2010 - 05:22 PM
RuskiSnajper, on Jan 4 2010, 05:50 AM, said:
If you buy Duke Nukem from this link here,
http://www.gog.com/en/gamecard/duke_nukem_...bdf0e53685674f7
A part of the cost goes to the EDuke32 Dev's to help maintain website costs etc.
EDIT: Shit, look at that. At the time of posting Duke Nukem has 35% off, so now it's $3.89.
There is no excuse at all now for not buying it.
This post has been edited by The Commander: 03 January 2010 - 05:23 PM
#1147 Posted 04 January 2010 - 04:59 AM
WOW! I am so amazed that I have no words for it... I expected there to be remade lighting and multiple light sources, but I didn't expect the effects I'm seeing on textures! Marble tiles and the air shaft to name just a few, their lighting is so realistic. I LOVE it! I have noticed a visible drop in framerates, from polymer-less HRP to polymer HRP, to about 30 fps with all settings maxed out, however, my biggest problem remains the abnormal processor usage I have been getting since polymer eduke32's first release, really does NOBODY have any idea what could be doing this to me?
There is another thing that bothers me, sometimes it feels like particles, projectiles, and flames are encased in rectangles. Also I noticed that the mhk files are inside the HRP, does that mean the Maphacks zipfile is no longer needed?
On the topic of torrents:
I once downloaded a torrent simply because the HRP site(was a separate site back then) had all its mirrors broken. I downloaded it for the HRP packs aswell as the .cfg file since mine was messed up and I couldn't figure out what setting was wrong. The torrent also allowed me to check the MD5 of the Duke3D.grp against my own grp which had passed through two machines over TEN YEARS and 2 filesystems(one of my oldest files ever) and I feared some corruption. To my surprise they were still identical.
I'll give torrents their merit, especially with there being only ONE COPYRIGHT PROTECTED FILE in the middle of 10 times the size of HRP content. It's EASILY avoidable by unticking it before download unless the whole thing is a compressed archive.
I must say 2.7GB is too much for it to be just duke3d with HRP, I wouldn't trust such a torrent since it's most likely a mashup of a billion model packs, mods, and maps all in one and there are countless things that can go wrong since not all of them are still supported or well coded, especially if you happen to update EDuke32 to the current version and it breaks compatibility with some of these packs.
I'd buy it again if it came in a package for collector's purpose. The original packaging was lost somewhere along the timeline and I don't know if the disks even work anymore(I remember diskettes had a habit of going bad in about 2 years), furthermore I'd never open the package to retain maximum value. It was my first 3d game and I've been waiting in the shadows for its sequel ever since. But a digitally purchased download has lost its appeal to me.
This post has been edited by Searinox Navras: 04 January 2010 - 05:39 AM
#1148 Posted 04 January 2010 - 06:45 PM
The Commander, on Jan 4 2010, 02:22 AM, said:
I really didn't know that , and , that the game is actually being sold by Eduke team , and then to cover costs for duke4.net ..., so , with permission from 3Drealms is being sold? , i actually don't know a lot about ... I wasn't in the community until I actually realized that Eduke(for playing on windows xp) even exists ...
From where I realized , it's a funny thing , from the 3DR forums search tags on May 2009 , one massive tag was "eDuke mod" , so i went on to check it out
#1149 Posted 05 January 2010 - 01:52 PM
Both projects are equally as important for funding, we need to keep up on making Duke 3D live a long life in the PC gaming world, and we're doing exactly that, the eDuke32 project is making the future of this game very much possible. However, the more important thing to fund is to make sure that George and Scott has the money to make DNF happen, and continue forward, and I believe that's more vital to get DNF funded through that Duke 3D purchase, even tho the eDuke32 project will make the now 14-year-old Duke 3D game that much better on newer PCs.
This post has been edited by WedgeBob: 05 January 2010 - 02:07 PM
#1150 Posted 05 January 2010 - 02:53 PM
#1151 Posted 05 January 2010 - 05:14 PM
#1152 Posted 10 January 2010 - 01:35 AM
It seems that I did the same mistake with this as with the last one: Forgot those black foot-thingies!
Hopefully someone can send me message when Polymer supports normal maps on models, so I can finish it
For those who are wondering, I made the model with Blender and a little help from Z-Brush trial version.
#1154 Posted 10 January 2010 - 02:16 AM
zilp, on Jan 10 2010, 01:35 AM, said:
It seems that I did the same mistake with this as with the last one: Forgot those black foot-thingies!
Hopefully someone can send me message when Polymer supports normal maps on models, so I can finish it
For those who are wondering, I made the model with Blender and a little help from Z-Brush trial version.
That looks really really good.
#1155 Posted 10 January 2010 - 03:33 AM
#1156 Posted 10 January 2010 - 08:00 AM
Geoffrey, on Jan 10 2010, 02:33 PM, said:
Hmm.. that might be true.
I haven't actually redone any animations yet. I'll do that when the normal-map support is implemented and I start exporting the model.
I'll see then which looks the best.

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