#7
Posted 23 August 2014 - 09:09 AM
Just played it, holy shit all those soundfiles... I recommend everyone to put everything into a subfolder and select that folder under "custom game content directory" when launching eduke32, this way all the custom files won't interfere with other maps/mods.
Speaking of the sounds, I think some worked and some didn't. For instance, the quality and sound of some of the quotes from DNF were obviously way too modern to fit with the rest.
Anyway this is probably your best map so far. You're developing your own style which is pretty good. The map looked pretty unique, and it's a fresh take on the "space/base" type map. My only complain is that, even though you are really improving in every aspect, the map is still kind rough on the edges, it's just small things really, but quite a good share of small things, like some textures issues (misalignement, overstertching etc), some places which shading isn't as good as the rest, some places which texturing looks very quick, etc
Also, minor things again but why putting a light switch in the bathroom if it doesn't work? Also, would have been nice to be able to have a pee in those toilets (you could put a toilet sprite 'inside' them for instance); and also later on in the map one of the viewscreen didn't seem to work...
Oh and, for the sake of everyone who plays in 8-bit, make the sprites of your 3D sprite structures one-sided!!! When starting the map, the first thing I noticed, before even starting to move, was all that sprite clipping on the lamp and the table due to the sprites not being one-sided, which really gives a negative impression to start with.
I played on CGS and when fighting the horde of pigcop, after using the bluekey and pressing the switch which disables the forecield, I almost ran out of ammo. All I had was 5 pipebomb lefts which I used against those pigpocs... Thankfully I got lucky and they dropped enough shotgun ammo for me. Before that I had to fight the commander with a pistol as well. That's my only minor complain as far as gameplay goes; on Come Get Some it was a little tight at this point. Even just one more shotgun shell pack would have been perfect. Also, considering the amount of cracks throughout the level, I would have liked a few more pipebombs as well (another 6-pack, maximum); because when you're tight on ammo, and you have to use a RPG rocket on a crack only to realize it only opens a path to backtrack, it feels like a waste...
Anyway in summary : good atmosphere, good gameplay, I enjoyed the setting which was a kinda fresh take on the space/base theme, the layout was effective, gameplay was enjoyable as well with a good feel of progression weapon and enemy wise. However the map is just a bit rough on the edges.
Hope to play more from you!
This post has been edited by MetHy: 23 August 2014 - 09:14 AM
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