New Add-on for SW "Click here to discuss, join or see progress of the SWC Add-on."
#271 Posted 24 April 2015 - 06:49 AM
the SW CBP looks awesome btw please keep it up hope to play someday
This post has been edited by Max Payne: 24 April 2015 - 06:59 AM
#272 Posted 24 April 2015 - 06:59 AM
Max Payne, on 24 April 2015 - 06:49 AM, said:
Your nephew?
#273 Posted 24 April 2015 - 07:04 AM
This post has been edited by Max Payne: 24 April 2015 - 07:05 AM
#274 Posted 28 April 2015 - 09:12 PM
wip.
@D64 - Still working on the pyramid map as well. Making your own add-on takes a long time :S
Motivation/inspiration and time spent building comes and goes.
This post has been edited by Robman: 29 May 2015 - 11:28 PM
#276 Posted 25 June 2015 - 01:12 AM
I'm tired of working on it and I've got the itch to release something.
This will be in the Sw Add-on and is also Part 2 of 2 maps named StarGate. I may make a version of it later which doesn't need the .art files but it's got some duke art in it and a couple custom tiles.
All of the skill levels are implemented as well as co-op and multiplayer.
Give it a whirl and let me know what you think, you'll need to use the 2 supplied .art files (put them in main directory)
File:
StarGate Part2
The small earthquake was working properly, works fine when I test it from Build but when played normally, the crack is already there. I'll see if I can fix it sometime before it gets called done for good. Probably add a few more enemies in a few select spots and a few more things.
This post has been edited by Robman: 15 July 2015 - 07:19 PM
#277 Posted 04 August 2015 - 09:13 PM
We now have 2 Shadow Warrior websites again!
Back sitting alongside my Shadow Warrior Central website is Wangsdojo.com back in action as of June 4th 2015.
Brandon has brought it back online with a fresh facelift, if you like Sw.. head over to Wangsdojo and show him some love.
There's also sw.freeminded.de aswell although it's purely "map-centric"
Freeminded is pretty much the only place you can upload newly created Sw maps without the need of contacting the admin of the site. Although I guess everyone knows that I'm always around and eager to put any new Sw maps on Sw-Central.
I've created a news post on SWC about Wangsdojo being back online, but it's more or less the same as this post.
This post has been edited by Robman: 04 August 2015 - 09:22 PM
#278 Posted 16 August 2015 - 04:32 PM
This post has been edited by Robman: 16 August 2015 - 05:02 PM
#280 Posted 17 August 2015 - 01:26 PM
MetHy, on 16 August 2015 - 08:48 PM, said:
Obviously you know the pitfalls of driveable vehicles not being able to cross sectors
Yeah, it'll be a pain in the butt, we'll see how it goes. I would LOVE to grab the angled lighting sprite from Duke3d and add it to Sw.
The one used just under street lights, I just had a quick look in mapster for what tile it is, didn't find it though.
This post has been edited by Robman: 17 August 2015 - 08:52 PM
#281 Posted 17 August 2015 - 08:49 PM
I'm not sure if such a sprite would help. The biggest problem is not having shadows on the ground, where you would otherwise.
I tried using flat invisible sprites put on the ground for shading, but when your vehicule goes over it, it looks awful. So I ditched the idea.
#282 Posted 17 August 2015 - 09:15 PM
#283 Posted 18 August 2015 - 05:25 AM
So there is no real solution that i know of, I'll manage with no shadows in some parts. That's how it's done in the original game too anyway, like with that level with the little boat you can drive and the bigger boat you get onto.
#284 Posted 18 August 2015 - 06:43 AM
#285 Posted 18 August 2015 - 07:04 AM
#286 Posted 26 August 2015 - 07:59 AM
P.S: Any news from SW-EDuke32?
This post has been edited by MetHy: 26 August 2015 - 08:05 AM
#287 Posted 26 August 2015 - 11:05 AM
#288 Posted 26 August 2015 - 08:13 PM
MetHy, on 26 August 2015 - 07:59 AM, said:
P.S: Any news from SW-EDuke32?
Quite certain you can't. Game even gets glitchy when you go past the original build limits even though the limits double once you exceed them in SWPbuild.
#289 Posted 26 August 2015 - 10:51 PM
I don't like having to move the map around. Floors and ceilings are relative to where they are on the grid so you have to place the whole thing in a relative way; and it's happened to me in the past that moving parts with SoS would fuck with sprite placements, and there is a lot of SoS and RoR in this map. I guess I'm going to have to move the whole thing once and for all though so everything fits on the basic grid.
Having to work with old Build features can get annoying fast when you got used to mapster.
SWP gets glitchy when you go over the limit? How? What about Redux? I chose not to go over the limits but I'm curious anyway.
This post has been edited by MetHy: 26 August 2015 - 11:02 PM
#290 Posted 26 August 2015 - 11:04 PM
MetHy, on 26 August 2015 - 10:51 PM, said:
SWP gets glitchy when you go over the limit? How? What about Redux? I chose not to go over the limits but I'm curious anyway.
I know what you meant... I knew you'd think I was just talking about the sprite/wall/sector limits, damn language barrier.
No, you can't make the build area bigger in SWPbuild.
The glitch that mainly happens affects the same maps when tested in Redux also. Go over the original build limits and Rockets/projectiles hit the newly created walls and don't explode, they just stay up against the wall and gradually move their way to the floor. Shurikans keep playing their noise over and over also... it's no good. Pretty sure they don't launch in vanilla Sw either.
This post has been edited by Robman: 26 August 2015 - 11:27 PM
#291 Posted 27 August 2015 - 12:46 AM
#293 Posted 27 August 2015 - 02:42 AM
#294 Posted 27 August 2015 - 03:23 AM
Edit : there is a recreation of Morbius from Unreal Tournament with a nice use of RoR in it.
http://steamcommunit...434&searchtext=
Has Redux never had multiplayer support?
This post has been edited by MetHy: 27 August 2015 - 03:31 AM
#295 Posted 27 August 2015 - 03:33 AM
That is a nice map though, never saw it...
#296 Posted 27 August 2015 - 03:47 AM
MetHy, on 27 August 2015 - 03:23 AM, said:
http://steamcommunit...434&searchtext=
Quote
An error was encountered while processing your request:
The item is either marked as hidden or you do not have permission to view it.
Here's a link to the Steam Community home page.
#297 Posted 27 August 2015 - 07:40 AM
#298 Posted 19 September 2015 - 10:20 PM
Can he still check the pages? I know he said and did some dumb stuff but wondering if he can still see