3D Realms Shutting Down
#1561 Posted 16 May 2009 - 06:33 PM
Man I wish someone had offered them to buy the IP a while back. Now instead 3drealms (George and Scott) will have to face court hearings that will probably cost them more if they had finished the game at all.
#1562 Posted 16 May 2009 - 11:00 PM
Quote
Holy smokes! That was so ADORABLE! And I don't like children.
Btw, looked at google maps. Not a bad looking building, I say. Cozy.
#1563 Posted 17 May 2009 - 05:07 AM
#1564 Posted 17 May 2009 - 05:16 AM
#1565 Posted 17 May 2009 - 06:35 AM
Jezza, on May 17 2009, 03:07 PM, said:
it was a total value of $34 million according to this, and Remedy got their share of which we no idea how big that was (50%? 60%? 70%? we just don't know so guessing how much money 3DR got is pointless).
#1566 Posted 17 May 2009 - 06:59 AM
#1567 Posted 17 May 2009 - 07:08 AM
Babe, on May 17 2009, 07:59 AM, said:
I don't think DN3D XBLA was that big a seller..
Just around 200,000 units, if that. $2,000,000 gross.
#1568 Posted 17 May 2009 - 07:27 AM
hornoxe, on May 14 2009, 09:43 PM, said:
Ramen4ever, on May 14 2009, 09:40 PM, said:
Confusing.. I know. Still, point being that it's strange to have a non-funding game developer. They probably should have hammered out a new contract somehow. too bad.
Generally the best publisher deal you can make is one that does _not_ involve ongoing funding, ie. if you can pay for it yourself and just let the publisher handle distribution and marketing you will get higher royalty percentages and better conditions.
If you make a deal with on-going funding you'll get lower royalties, and certain minimum number of sales have to be met before you start getting cash etc, so that the publisher get all the money back the paid you.
Just a little followup to the above, I came across an older article with more detailed info and actual numbers from George, as of June 2006
George said:
So the minimum sales I mentioned was/is 30k for them (which for a game like DNF is practically nothing), if it were a deal where the publisher funded developement that number would be signifficantly higher (aswell as lower royalty %).
#1569 Posted 17 May 2009 - 07:27 AM
hornoxe, on May 17 2009, 06:35 AM, said:
I remember reading on the 3DR forums somewhere it was either 43 or 48... maybe it was 34 after Remedy got theirs?
Edit: It was $48Mill
This post has been edited by Jezza: 17 May 2009 - 07:34 AM
#1570 Posted 17 May 2009 - 07:30 AM
Jezza, on May 17 2009, 05:27 PM, said:
since only $10 million was cash, the rest stock options, that $34 number was the current market value, perhaps the stock rose and they got the 40+ in the end, but that still the total value, of which Remedy got their part.
edit: for all we know 3DR was still holding on to some of those stock options as money reserve, and with the financial crisis their money reserves were suddenly reduced a lot, but that's pure speculation, I don't have the slightest clue about how getting paid in shares of stock works and especially not if they still had the or sold them long ago, nor do I know how much T2 shares were affected by the crisis.
This post has been edited by hornoxe: 17 May 2009 - 07:44 AM
#1571 Posted 17 May 2009 - 08:02 AM
George isn't the perfectionist that everyone seems to think he is. He's been slackin off all these years just enjoying the good life and thinking he's some rock star (think "John Romero in a fat suit") while DNF development was a low priority. He's not some hardcore Duke fan wanting to make the best game ever. He's just another game developer that lost his focus. Watch the 2001 trailer, you can see the game has great art direction and classic Duke attitude. Compare that too the leaked screenshots that have surfaced, and they look like a bland consolised FPS. The game in the 2001 trailer is the game they originally wanted to make but just couldn't pull of. So they started working on the newest version of DNF. Planing on just releasing a generic shooter and getting it out the door. Later coming to the realization that if the game actually did get released they'd be finished for good in the game industry, can you say "DUKEKATANA"? Solution: Fake financial trouble, close down 3DR, put DNF on hold, release some Duke games on other platforms under a the Apogee name and then in a few years hire some other developer to finish DNF for you. That way all the heat is off you. If the game flops people will place blame on someone else. Smells like another Prey scenario to me.
#1572 Posted 17 May 2009 - 08:07 AM
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I really hope it is, because Prey eventually came out and it was good.
#1573 Posted 17 May 2009 - 08:28 AM
Jezza, on May 17 2009, 04:27 PM, said:
Edit: It was $48Mill
Jezza, the details are as follows:
1. $10 Million in cash
2. Around 1 Million Take Two shares
3. $2 Million in cash upon Max Payne 2 going gold
4. $2 Million in cash upon Max Payne 2 selling 400,000 copies
5. $2 Million in cash upon Max Payne 2 selling 800,000 copies
6. $2 Million in cash upon Max Payne 2 selling 1.2 Million copies.
All of this to be shared 50/50 between Remedy and 3D Realms
Edit:
From the agreement:
Quote
(d) Incentive Payments.
(i) The Incentive Payments shall be due and payable and shall be paid by the Purchasers (allocated between them in proportion to the percentages set forth in Section 2(h)) to the Sellers as follows:
(A) $2,000,000 U.S. dollars on the Gold Master Acceptance Date (as defined in the Development Agreement) (such payment being referred to as the "Gold Master Date Payment"), but, except as provided below, in no event later than October 1, 2003 and
(
#1574 Posted 17 May 2009 - 08:52 AM
#1575 Posted 17 May 2009 - 09:24 AM
#1576 Posted 17 May 2009 - 09:31 AM
So that's less than 10M $ for almost 10 years of development...
This post has been edited by Alhexx: 17 May 2009 - 09:32 AM
#1577 Posted 17 May 2009 - 09:36 AM
#1578 Posted 17 May 2009 - 09:54 AM
Is that legal since they were from Army of Darkness?
#1579 Posted 17 May 2009 - 10:06 AM
Sinisterambo, on May 17 2009, 12:54 PM, said:
Is that legal since they were from Army of Darkness?
It is if Raimi failed to trademark them. Which I assume he failed to do. Sucks for Ash.
This post has been edited by BxB402: 17 May 2009 - 10:07 AM
#1580 Posted 17 May 2009 - 10:09 AM
BxB402, on May 17 2009, 07:06 PM, said:
Thanks. This reminds me of the post when I said I had a dream and they cancelled DNF and announced DN: Inferno.
#1581 Posted 17 May 2009 - 10:25 AM
Alhexx, on May 17 2009, 07:31 PM, said:
So that's less than 10M $ for almost 10 years of development...
maybe he wasn't counting in his and George's salary into that, office/building lease etc., to make the number sound nicer, but all those other expenses still have to be paid even if not directly DNF related per se
#1582 Posted 17 May 2009 - 10:28 AM
Jezza, on May 17 2009, 06:52 PM, said:
I see they dropped to 10 and below after the financial meltdown, if they were still holding on to some of that stock then that wouldn't have been too fun
#1583 Posted 17 May 2009 - 10:33 AM
I wonder if any other publishing or dev companies have been interested in possibly contacting Apogee Software Ltd or Take-Two.
If I were a pub/dev company and doing alright, I'd be interested in purchasing either the publishing or IP rights. Since it's so far along, wouldn't you think there would be some money to be made?
You chop each pound off and sell it for $1 mil, that's $800 mil.
This post has been edited by Zaemz: 17 May 2009 - 10:55 AM
#1584 Posted 17 May 2009 - 01:23 PM
http://www.youtube.c...h?v=CaFXlxN_mrc
Posted these on 3drealms but i wanted to share here.
Hahaha
#1587 Posted 17 May 2009 - 02:03 PM
dukenukem forever is coming out one way or another.
If george was acting like a rockdiva or not, well, that's his choice - because it's his company (yes 3drealms still exists - sort of).
For me, 3drealms and especially george was the representation for dukenukem forever.
For example Georges quotes on the right side of duke4.net - i think you have to admit, that we all like that selfish bastard. So don't fuck with him, because if i you fuck with george, you fuck with duke. Don't forget who invented duke - and don't tell me that this guy wasn't willing to make the best duke game ever. i mean look at the concept art from the 2005(or was it 6) version - those monsters sucked (at least for duke they weren't duke enough). so they started over again.
That's real dedication to something. i deeply respect that. i think those people are artists who were fucked in the ass by business.
I don't blame anybody. Our gamestudio had a verbal contract (is that correct english?
but what will you do in such a situation, when you're running out of money.. well we've found another solution, because we were lucky. 3drealms wasn't
But Mr. Big Business fucks you in the ass from time to time. lesson learned - end of story. that's why i don't jump on the blametrain so fast. but have fun there.
This post has been edited by zwieback: 17 May 2009 - 02:06 PM
#1588 Posted 17 May 2009 - 02:21 PM
http://www.youtube.c...h?v=nrxXcTWq31o
Part funny, but last 10-15 seconds is actually very duke and very cool.
#1589 Posted 17 May 2009 - 04:08 PM
http://www.youtube.c...fg&feature=fvst
and listen to the conversations that kaes place between Jace Hall and George himself between 54s and 1:16s. I am sure after seeing this, every George supporter will agree how incompetent and slack he is.
But anyway guys please try to put the focus back on the topic"3D Realms is shutting down" and what consequences it may have on DNF. And as for you tube, no point in putting links up for for angry fans. Yes I am angry too, but whats the point of watching a video of another angry fan like myself. Makes me more angry ( and a tad sad ).
#1590 Posted 17 May 2009 - 10:16 PM
Babe, on May 18 2009, 02:08 AM, said:
and listen to the conversations that kaes place between Jace Hall and George himself between 54s and 1:16s. I am sure after seeing this, every George supporter will agree how incompetent and slack he is.
Oh come ON! That's staged. Do you really think this is real?

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