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Postal 2: Paradise Lost  "It's now out!"

User is offline   Idiotska 

#1



This post has been edited by Idiotska: 21 April 2015 - 11:33 PM

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User is offline   Engel220 

#2

These guys really are committed to their history and the fans that still love the older Postal games. They've really slaved over the Steam port of P2 by making it moddable and patching every bug they could find, and this kind of fan service just backs up their dedication. Also, interesting (by which I mean, good) to see that they've retconned Postal 3's idea of canon, that game was a disaster.

And they got Rick Hunter back for more, good decision.

This post has been edited by Engel220: 10 June 2014 - 11:30 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#3

Mucho radical.
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User is offline   HulkNukem 

#4

The fact that Gary Coleman is in this and also has new dialogue is fucking chilling. Something tells me if this was a new game they wouldn't be able to do that, but since its an expansion to the original game, the contract is still fine. I wouldn't be surprised if that is the only reason this exists as an expansion is that reason alone.

Then again, Postal 2 always just felt good.
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#5

Glad to hear you're all liking the idea of this DLC! (Although, in my old late 90's mindset, I still think of it as an expansion.) I'm a developer working on the design for Paradise Lost and did the recording and editing for this trailer. This project is most certainly a labor of love for the fans, and much of the team is composed of long time veteran Postal 2 modders who have stood by the series through thick and thin. We hope this may portend bigger things to come for Postal!

View PostHulkNukem, on 10 June 2014 - 02:40 PM, said:

The fact that Gary Coleman is in this and also has new dialogue is fucking chilling.

Running With Scissors' work with Gary was well before my time (I was in junior high when P2 was originally released), but from what I've heard from those who were there, he was an entertaining and fun individual to work with who supported RWS in the earliest of days, and RWS definitely remains loyal to those who showed their appreciation in the past. Contrary to rumors, Gary even did want to be in the Uwe Boll Postal film, but unfortunate communication issues prevented that from happening. While I didn't know him personally, I'd like to think he'd enjoy his continued role in the Postal series and the delightfully goofy antics he's become a part of.
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User is offline   HulkNukem 

#6

View PostMarphy Black, on 10 June 2014 - 03:50 PM, said:

Glad to hear you're all liking the idea of this DLC! (Although, in my old late 90's mindset, I still think of it as an expansion.) I'm a developer working on the design for Paradise Lost and did the recording and editing for this trailer. This project is most certainly a labor of love for the fans, and much of the team is composed of long time veteran Postal 2 modders who have stood by the series through thick and thin. We hope this may portend bigger things to come for Postal!


Running With Scissors' work with Gary was well before my time (I was in junior high when P2 was originally released), but from what I've heard from those who were there, he was an entertaining and fun individual to work with who supported RWS in the earliest of days, and RWS definitely remains loyal to those who showed their appreciation in the past. Contrary to rumors, Gary even did want to be in the Uwe Boll Postal film, but unfortunate communication issues prevented that from happening. While I didn't know him personally, I'd like to think he'd enjoy his continued role in the Postal series and the delightfully goofy antics he's become a part of.

They are new (as in, not in vanilla Postal 2) recordings from Gary, right? Like maybe unreleased recordings from way back when? That's the only thing I find chilling about it, he passed away over 4 years ago
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User is offline   iTech 

#7

I was writing a screenplay for the 2nd Postal movie which I had high hopes for (I know Uwe personally and he rocks in every conceivable way as a business man and as a human being. Don't believe the haters.) and was in the process of acquiring a part in it when he dropped the project due to lack of (kickstarter) funds.

I'm very interested in seeing this project come to fruition. I love Postal 2 and applaud this project.

This post has been edited by iTech: 10 June 2014 - 04:36 PM

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#8

View PostHulkNukem, on 10 June 2014 - 04:28 PM, said:

They are new (as in, not in vanilla Postal 2) recordings from Gary, right? Like maybe unreleased recordings from way back when? That's the only thing I find chilling about it, he passed away over 4 years ago

These are not new Gary lines, and I don't believe there are any unreleased recordings still in the RWS archives. P2 has always possessed a number of what are effectively unused Gary lines that either don't play or only rarely play due to a quirk of the coding.

This post has been edited by Marphy Black: 10 June 2014 - 04:41 PM

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User is offline   Idiotska 

#9

I wonder, will this feature the same multiple choice kind of action the original Postal 2 week had? As in CHOOSING to be a complete fucking psychopath?
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User is offline   Jimmy 

  • Let's go Brandon!

#10

You guys should have a Gary Coleman/Verne Troyer face off. That would be fucking gold.
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#11

View PostIdiotska, on 10 June 2014 - 05:39 PM, said:

I wonder, will this feature the same multiple choice kind of action the original Postal 2 week had? As in CHOOSING to be a complete fucking psychopath?

Paradise Lost will be an errand-based, free roam, Monday-Friday game like Postal 2, and I'm making certain you can successfully complete a no-kill Jesus run. Doing things the peaceful way won't always be so simple, though!

View PostJimmy, on 10 June 2014 - 06:28 PM, said:

You guys should have a Gary Coleman/Verne Troyer face off. That would be fucking gold.

I'm afraid we don't have the rights to use the likenesses of the Postal film or even the Postal III guest celebrities. Some familiar faces may still yet appear, nonetheless.
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User is offline   iTech 

#12

View PostMarphy Black, on 10 June 2014 - 06:50 PM, said:


I'm afraid we don't have the rights to use the likenesses of the Postal film or even the Postal III guest celebrities. Some familiar faces may still yet appear, nonetheless.


Ask Uwe, I'm very sure he will allow the inclusion of himself.
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#13

Marphy, what do you do at RWS? I'm psyched for this expansion, I think Postal 2 is one of the most underrated games out there. As far as sandbox games go it really is among the best IMO.
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#14

View PostProtected by Viper, on 11 June 2014 - 12:06 PM, said:

Marphy, what do you do at RWS?

I'm the Design Lead on this project, although to be clear, I was only brought on recently after interning for a few months testing the recent big Steam updates. The rest of the current core team, the veteran P2 modders I mentioned earlier, have been working for a bit over a year to make P2 on Steam a reality.
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User is offline   OpenMaw 

  • Judge Mental

#15

Wait, what?

This can't be. It just can't be,


Awesome.
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User is offline   Hool 

#16

Will there be an option to play Postal 2, Apocalypse Weekend and this expansion pack in one like A Week in Paradise?
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User is offline   iTech 

#17

View PostMarphy Black, on 11 June 2014 - 03:38 PM, said:

I'm the Design Lead on this project, although to be clear, I was only brought on recently after interning for a few months testing the recent big Steam updates. The rest of the current core team, the veteran P2 modders I mentioned earlier, have been working for a bit over a year to make P2 on Steam a reality.

Need any help?
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#18

View PostWheatleyNukem, on 12 June 2014 - 08:57 AM, said:

Will there be an option to play Postal 2, Apocalypse Weekend and this expansion pack in one like A Week in Paradise?

That probably won't be the case this time around as the DLC won't be merged into the base game as AW was. However, I'm sure there will be interest in seeing the new PL content be useable in vanilla P2 somehow, probably through modding, but we'll see how that works out when it comes time. Any technical engine improvements or general bug fixes made during the development of PL will certainly backported to the normal P2 game, though.

View PostiTech, on 12 June 2014 - 04:21 PM, said:

Need any help?

We're not looking for more help at the moment.
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User is offline   Idiotska 

#19

Appropriate necro-bump, because it's on Steam and was released today! YESTERDAY.



http://store.steampo...com/app/360960/

Still in the top 20 as of this post. Good job, RWS.

On the game itself, it's definitely still Postal 2, all the cheap shots, QUALITY use of the Unreal engine, and classy one-liners are all there. Can't really say much more, but I've been having fun!

This post has been edited by Idiotska: 18 April 2015 - 12:17 AM

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User is offline   Lunick 

#20

The DLC is very funny and high quality but, you can tell they are really stretching this old engine. Low FPS in some areas, long load times at some parts and strange crashes.
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#21

We're doing everything we can to squash engine issues. Major strides have been made in quelling some longstanding crashes, but a few still remain. We absolutely want to address these as well, but most of the remaining issues reside in the game's Karma physics engine. The problem here is that we don't have the source code for this, and Karma's developer, MathEngine, went kaput ages ago. You can imagine how frustrating it is to have this middleware that the game is so reliant on yet we can't touch it.
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User is offline   Jinroh 

#22

Awesome, yes, great surprise for the weekend! But damn it thanks, more stuff to spend money on. :D
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User is offline   DavoX 

  • Honored Donor

#23

Gonna try this one out! thanks!!
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#24

Quote

Oops, sorry!
An error was encountered while processing your request:

This item is currently unavailable in your region

What the fuck?
Do you get this shit Lunick?
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User is offline   Lunick 

#25

View PostCommander Cody, on 19 April 2015 - 11:04 PM, said:

What the fuck?
Do you get this shit Lunick?

Posted Image
lmao
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User is offline   Striker 

  • Auramancer

#26

View PostMarphy Black, on 18 April 2015 - 04:19 AM, said:

We're doing everything we can to squash engine issues. Major strides have been made in quelling some longstanding crashes, but a few still remain. We absolutely want to address these as well, but most of the remaining issues reside in the game's Karma physics engine. The problem here is that we don't have the source code for this, and Karma's developer, MathEngine, went kaput ages ago. You can imagine how frustrating it is to have this middleware that the game is so reliant on yet we can't touch it.


I wonder if Karma could be replaced with another physics engine. Is this possible? (Pretty sure it is, I've seen other Unreal Engine 2 / 2.5 games replace Karma with Havok. Warpath being one of them. I'm certain Mequon/NVidia PhysX is another possibility.)

This post has been edited by StrikerMan780: 20 April 2015 - 06:48 AM

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#27

View PostCommander Cody, on 19 April 2015 - 11:04 PM, said:

What the fuck?
Do you get this shit Lunick?

Yep, POSTAL 2's decade old ban is unfortunately still in effect in New Zealand and Australia. Actually, the game was originally available in these regions when it first hit Steam in late 2012, but people sent complaint tickets to Steam's support and had it blocked again. If this is still preventing you from purchasing the game, I'm afraid I don't have a specific solution to offer. I do know we are now getting Steam keys out to other on-line sellers like The Humble Store and Green Man Gaming, but I'm not sure if you or anyone else in the same predicament would be able to buy the game from them either.

View PostStrikerMan780, on 20 April 2015 - 06:05 AM, said:

I wonder if Karma could be replaced with another physics engine.

I imagine the licensing fees and code implementation would be far too cost and time prohibitive to even consider, especially for such an old engine. What we have now isn't completely unworkable, just terribly fussy. Running With Scissors will most definitely move on to something more modern, namely the very enticing UE4, when the time comes. However, we'll still spend some time giving POSTAL 2 it's one final hurrah.
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User is offline   Striker 

  • Auramancer

#28

Here's one that doesn't have any licensing fees, even for commercial use: http://bulletphysics.org/wordpress/
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#29

bullet is what Blender uses. it's quite the hot mess!
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#30

View PostMarphy Black, on 20 April 2015 - 02:26 PM, said:

Yep, POSTAL 2's decade old ban is unfortunately still in effect in New Zealand and Australia.

Wait, what? I've always been able to purchase Postal 2 on Steam, yet I'm Australian. I recently bought Paradise Lost without issues as well.
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