#36
Posted 22 April 2015 - 02:21 PM
I hope that RWS will fix Postal 2's hit detection problems with the main weapons in the new updates for Paradise Lost. It feels off when the NPCs are hard to kill without armor, as if they were adequately armored bots from Unreal Tournament 2003/04. If heads don't have helmets, and headshot should be an instant takedown with a pistol or assault rifle. Having weapons affect the limbs like in the original Soldier of Fortune wouldn't hurt either.
Anyway, it's gratifying to see what RWS have done lately with Postal 2. From what I've seen, the DLC brings a little more of the Blood series' influence on the games (such as akimbo guns and the aerosol spray). I'd like to see more weapons put into the game, like Half-Life's MP5 SMG or Blood's Flare Gun. I certainly am intrigued with the way RWS lampooned Tim Schafer for Paradise Lost.
I'd like to see more Postal-related projects, either mods for Postal 2 or Postal-inspired mods for other games. The closest thing to a Postal-inspired mod is Grezzo, the insane Italian anti-Catholic mod for Doom 2. I think a Postal mod was once made for Half-Life 1, but I've seen no trace of it. There was a Half-Life 2 Postal mod, but that's ceased.
I'd like to see Postal-style mods Eduke and Unreal Tournament '99. I bet the mod teams here in Duke4.net would make a worthy Postal-inspired game with the current Eduke engine.
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