You know if any sprites has move NAME getv etc.
Rather it has ifhitweapon or not it doesn't make any difference.
They get tossed a short distance depending on explosion force if you hit them with RPG, PIPEBOMB etc.
it will get tossed (thrown) from an explosion while is moving but not tossed if not moving.
Is there a code to put in a custom moving sprite so it doesn't get tossed when it get hit by exploding projectiles?
