Bombshell
#331 Posted 01 June 2014 - 04:16 AM
Wow... Just, wow... I think Scott Miller has been hand-slapping himself continuously since the reveal trailer just like me, as I'm sure we see eye to eye on character design in service of long-term IP building.
#332 Posted 01 June 2014 - 06:26 AM
iTech, on 01 June 2014 - 04:16 AM, said:
This
EDIT:
I think my last post was lost between others:
Soren Zaragoza. 2D/3D Freelance Concept Artist.
This post has been edited by Mike Norvak: 01 June 2014 - 06:28 AM
#333 Posted 01 June 2014 - 07:03 AM
To me, this early revel-announcement feels like renting a billboard to advertise an 8 year olds front yard lemonade stand. You don't put an advertisement in the newspaper to let people know you are going to WalMart. It is NOT a big deal to most gamers..
Another reactionary view I have of this is something like when someone restores a vehicle from a junkyard into PERFECT, like new condition. If you start with a Volkswagen Beetle, when you get through you have a perfect Volkswagen Beetle... uh... yay? The same effort into a Ferrari gives you a perfect condition Ferrari. Some people want perfect Beetles, but the majority does not. Making a game about what YOU want is important, but because this is a company, there MUST be balance between what customers want and what the company wants or thinks is desirable.
No matter the effort put into a top down shooter, it will still be a top down shooter is the point... and they simply don't have the commercial following of a FPS. The point is that a mediocre FPS will sell many times more than a "Perfectly Restored" Top-Down/Isometric shooter. Does this make the Beetle bad, or the new Bombshell game bad? Of course not, it just make them less desirable with the same effort. Not a good way to re-start a new company in my opinion.
MrBlackCat
#334 Posted 01 June 2014 - 07:39 AM
Long story short Bombshell has been one clusterfuck after another so far. Still holding out for a Reverse Gearbox but I'm not holding my breath.
#335 Posted 01 June 2014 - 09:01 AM
Mickey C, on 01 June 2014 - 07:39 AM, said:
Who?
#337 Posted 01 June 2014 - 09:36 AM
Mickey C, on 01 June 2014 - 07:39 AM, said:
Long story short Bombshell has been one clusterfuck after another so far. Still holding out for a Reverse Gearbox but I'm not holding my breath.
If this is in fact a Duke Nukem Game salvage it would make more sense as they simply can't make a FPS right now with their Flagship Character... The idea this could be a Duke Nukem based game is its only hope of being anymore than an niche market game, in my opinion.
If this were my company and I wanted a Bold New Direction, I would most certainly have chosen the Duke Nukem direction in First Person in the form of Endangered Species finished... that is both bold and new and because there is no idea of HOW this game should work. The new "3D Realms" would not have been compared to anything else relative to its design and story etc. It could be their own creation in that sense. The point being that it could have been their own creation but with the main franchise character and would seem to be still under the Unfinished Titles part of the 3D Realms/Gearbox agreement.
If it were between this Bombshell game and a Duke Nukem Side-scroller like the early Duke Nukem 4Ever, I would be WAY more likely to buy the side-scroller (thinking Manhattan Project here) than I would the Isometric or top-down game... but that is my personal preference with disregard to what the general gaming community might want should those be the choices.
MrBlackCat
This post has been edited by MrBlackCat: 01 June 2014 - 09:37 AM
#338 Posted 01 June 2014 - 01:43 PM
MrBlackCat, on 01 June 2014 - 09:36 AM, said:
If this were my company and I wanted a Bold New Direction, I would most certainly have chosen the Duke Nukem direction in First Person in the form of Endangered Species finished... that is both bold and new and because there is no idea of HOW this game should work. The new "3D Realms" would not have been compared to anything else relative to its design and story etc. It could be their own creation in that sense. The point being that it could have been their own creation but with the main franchise character and would seem to be still under the Unfinished Titles part of the 3D Realms/Gearbox agreement.
If it were between this Bombshell game and a Duke Nukem Side-scroller like the early Duke Nukem 4Ever, I would be WAY more likely to buy the side-scroller (thinking Manhattan Project here) than I would the Isometric or top-down game... but that is my personal preference with disregard to what the general gaming community might want should those be the choices.
MrBlackCat
Yeah yeah yeah... You rock on! You're absolutely right about everything and you rule, man! The explanation is quite simple. They thought only action games featuring Duke Nukem were property of Gearbox, and they could weasel in a top-down RPG featuring the character. When they found out they couldn't (lawsuit and all happening), they just quickly replaced some game assets and had Bomb Shell star in what would otherwise be a Duke game which wouldn't be a Duke game in the first place given the game's Niche Genre. Now, I have no proven authority to deem your reaction "Da Truth " (*cough* I am a game programmer though Michele Rocco Smeets / Mike The Spike*cough*) but surely one will see through the blanket of crappyness and will prevail in their quest to uproot the stinkyness of this title... Dear Interceptor friends... No. Just, NO! Duke sheds tears upon your creation, I saw two, three rolling from beneath his Ray bans down at the Interceptor H8te bar downtown yesterday and I'm not lying. All you'll do is break even on the project Bjorn (or whatever the Interceptor Dude's name is), barely if you're lucky that is and your name (Bjorn?) (which was already smudged after the Rise Of The Tired "Remake") will be befouled forever. Don't do it - I wouldn't
PS. Hope there aren't any old-timers here or they'd ban me upon discovering my Secrat identity without realizing I'm a 78-year old triple-married man by now and have learned to play by Da Rules by my 4th divorce (at which the judge ordered an execution, which I survived due to my invulnerability). BTW I suck at math.
At any rate, Bombshell sucks. That is all she wrote.
PS 2. I truly shed tears to what happened to the Duke franchise. Which is why I am reviving the spirit of it with my next game, Mike The Spike 3D: That's right, you can carry unlimited guns.
XBOX 360: But that's after You Don't Mess With Putin:
XBOX ONE: Please don't ban me
This post has been edited by iTech: 01 June 2014 - 01:54 PM
#339 Posted 01 June 2014 - 02:07 PM
iTech, on 01 June 2014 - 01:43 PM, said:
I'd rather play something where you can shoot Putin.
This post has been edited by Cage: 01 June 2014 - 11:36 PM
#340 Posted 01 June 2014 - 02:30 PM
Cage, on 01 June 2014 - 02:07 PM, said:
Lol!
Yeah, he's getting a lot of bad press lately due to the Ukraine crisis, which causes me to up my gun collection giving I'm glamorizing him in this upcoming game (which, as the world's only true action hero, he deserves), but I'm not the one to be swayed by public opinion! Putin is one tough world leader
This post has been edited by iTech: 01 June 2014 - 02:32 PM
#342 Posted 04 June 2014 - 05:19 PM
#343 Posted 04 June 2014 - 09:05 PM
#346 Posted 08 June 2014 - 03:26 AM
#347 Posted 08 June 2014 - 03:50 AM
Mike Norvak, on 01 June 2014 - 06:26 AM, said:
EDIT:
I think my last post was lost between others:
Soren Zaragoza. 2D/3D Freelance Concept Artist.
Go for it. There's Fresch who looks like he desperately needs some industry talent to back him (even if he doesn't know it yet). I might even try given that I can literally do every aspect of game design and learned it all from the best, though I have no show-reel assembled (well, I have an acting one) and I live almost 1000 miles from where their offices are. Sometimes you just gotta shove those skills up in someone's face - you have a "no", a "yes" you can get.
#348 Posted 08 June 2014 - 07:14 AM
Duke Rocks, on 08 June 2014 - 03:21 AM, said:
Anita Sarkeesian?
http://en.wikipedia....nita_Sarkeesian
#349 Posted 08 June 2014 - 07:39 AM
Protected by Viper, on 08 June 2014 - 07:14 AM, said:
Bwahahaha
She'll probably go into cardiac arrest if she reads/see that.
#351 Posted 08 June 2014 - 11:47 AM
Jimmy, on 08 June 2014 - 09:59 AM, said:
SEE I'M NOT LIKE OTHER GIRLS
*has star tattoo, tacky rose tattoo, tramp stamp, and maybe a heart on her ankle or some shit like that*
#352 Posted 08 June 2014 - 02:22 PM
James, on 08 June 2014 - 11:47 AM, said:
*has star tattoo, tacky rose tattoo, tramp stamp, and maybe a heart on her ankle or some shit like that*
LMAO! Now if I designed Bomb Shell because it was my game, she'd look like this: or this: or this . But not this: .
Come on. You ask a random concept artist, probably one working in Turkey 5 days a week drawing caricatures of flatulant tourists at the beach to come up with a "bad-ass female action game protagonist" and he'll come up with Interceptor's "Bomb Shell". All concept artists come up with this. Just Google around, everyone's drawin' up half-bald gothic punk girls with guns. You need some understanding of real character design before you can create someone that will carry a successful IP for years to come. Bomb Shell was supposed to be the Female Duke, I know about the whole Gearbox IP lawsuit situation, but don't call it Bomb Shell unless you're sticking to what the purpose was for that character: To create a female counterpart that's another character (Duke)'s ideal woman. The fictional persona of Duke, would vomit over a skanky punkster robot-arm girl like this and the fans know it. First of all she needs to be blonde for the audience to perceive her as Duke's counterpart, as was originally planned by 3DR. I know the IP has been sold to Gearbox and it doesn't matter right now, but on the long term it is best to think ahead (in case of a possible IP acquirement).
Oh, and you don't launch a successful game IP on a top-down perspective "action rpg" game unless it's a warcraft clone. Interceptor knew the game format was crap, but they thought they could capitalize on Duke's IP because they assumed they were allowed to make such a type of game. When it turned out that wasn't the case, instead of just cancelling the game or assigning "Joe Bloke" as a protagonist and hope to catch a quick buck for the lost investment, they thought "let's use the Bomb Shell IP we just acquired hastingly, to try and capitalize on that. Oh, and lets leave the game a top down action RPG to save money on redesign efforts and completely redefine the Bomb Shell character in the process, even though it was our only chance after the acquisition of 3DR to monetize one of the few IPs that are worth something, so lets change it completely to something Bjork, our 16 year old gothic concept artist came up with after a wet dream. And get the janitor in here and force him to do a trailer, since we mistakenly payed him 20 bucks last week instead of 10 and he owes us one."
This post has been edited by iTech: 08 June 2014 - 02:33 PM
#353 Posted 08 June 2014 - 02:58 PM
#354 Posted 08 June 2014 - 03:03 PM
Drek, on 08 June 2014 - 02:58 PM, said:
If I worked in a game store, and you wanted to buy this, I'd recommend a torrent.
#355 Posted 08 June 2014 - 03:46 PM
That's cool as fuck. She really does look like the type that'll wouldn't take shit from anyone instead of being a dork trying too hard to be badass and sexy. Instead, they made Bombshell and her idiotic design the main character and wasted this design on an NPC.
This post has been edited by MYHOUSE.MAP: 08 June 2014 - 03:50 PM
#356 Posted 08 June 2014 - 03:47 PM
There I said it.
#357 Posted 08 June 2014 - 04:36 PM
#358 Posted 08 June 2014 - 05:37 PM
DukeNukem64, on 08 June 2014 - 04:36 PM, said:
No. That is retarded. You don't have your grand opening with prototype material.
#359 Posted 08 June 2014 - 06:06 PM
MYHOUSE.MAP, on 08 June 2014 - 03:46 PM, said:
That's cool as fuck. She really does look like the type that'll wouldn't take shit from anyone instead of being a dork trying too hard to be badass and sexy. Instead, they made Bombshell and her idiotic design the main character and wasted this design on an NPC.
>Female Big Boss
>Great character design
#360 Posted 08 June 2014 - 06:24 PM
MYHOUSE.MAP, on 08 June 2014 - 03:46 PM, said:
That's cool as fuck. She really does look like the type that'll wouldn't take shit from anyone instead of being a dork trying too hard to be badass and sexy. Instead, they made Bombshell and her idiotic design the main character and wasted this design on an NPC.
She reminds me of a female version of Nick Fury.