Bombshell
#902 Posted 20 November 2015 - 11:56 AM
MusicallyInspired, on 07 November 2015 - 06:48 PM, said:
Could be a lot worse...
#903 Posted 20 November 2015 - 01:44 PM
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Dear Bombshell fans,
We’re so honored and encouraged by all the incredible support you’ve show us over the years - especially these last few months leading up to Bombshell’s launch. Meeting so many of you at incredible events like QuakeCon and PAX has been a dream come true for a small team like ours!
Over the last several weeks, we’ve been exhaustively testing Bombshell to get it ready for ship. Unfortunately, and honestly, the game isn’t entirely bug free at this point. Our first instinct was to just get this puppy out-the-door, and that we could fix the remaining issues with a quick patch after launch. But within ten seconds we realized that’s no way to treat paying fans of our games.
As painful as this is to say, we’ve made the command decision to move our release date out a bit. This will give us the time to polish the game that we know you all deserve, and the team here is raring to put in the hours necessary and get sh*t done! Bombshell will release on Windows PC on both Steam and GOG.com on January 29, 2016. We’ll be offering two packages - the Standard Edition for $34.99 USD, and a Digital Deluxe Edition for $39.99 USD (though prices may vary by territory). What’s inside the Digital Deluxe Edition is detailed in the image below:
We’re so fortunate to be working with such understanding partners at 3D Realms who support our vision and creativity. We all want to get this game into your hands just as badly as you do, and we truly appreciate all your continued support as we polish this bomb-shell up!
Ruthlessly yours,
- Team Interceptor Entertainment
#904 Posted 20 November 2015 - 03:20 PM
Lunick, on 02 October 2015 - 03:16 AM, said:
DukeNukem64, on 20 November 2015 - 10:12 AM, said:
Called it. There was totally not enough promotion to be releasing it so soon.
#905 Posted 20 November 2015 - 03:31 PM
Edit: Sorry, just noticed the "beta access" to prequel.
This post has been edited by Micky C: 20 November 2015 - 03:32 PM
#906 Posted 20 November 2015 - 03:34 PM
Micky C, on 20 November 2015 - 03:31 PM, said:
Edit: Sorry, just noticed the "beta access" to prequel.
According to the image in my post above, the FPS prequel is expected to release in late 2016. You would think they would want at least aim to release Episode 1 of the Washington Project before Bombshell releases just for promotional purposes.
#907 Posted 20 November 2015 - 03:37 PM
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Digital vs analog, back in the day your game was finished, made into millions of hard copies, then released.
It's sad that this is even an option, sadder that it was their first instinct, saddest that many games come out like this. On the bright side they didn't release it buggy.
This post has been edited by Drek: 20 November 2015 - 03:38 PM
#909 Posted 20 November 2015 - 06:06 PM
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#910 Posted 21 November 2015 - 12:08 AM
Lunick, on 20 November 2015 - 03:20 PM, said:
I agree Lunick - nonetheless the competition in november would have killed Bombshell completely. I have no idea which games are coming in January but I knew Fallout, Star Wars and Black Ops was coming/came in November..
Will be funny to see if the build prequel will be available on consoles..
Edit: Will there ever be some kind of 3D Realms shop? Would be fun to buy a big box of the prequel + Bombshell maybe with some printed art etc.
This post has been edited by DukeNukem64: 21 November 2015 - 12:10 AM
#911 Posted 21 November 2015 - 12:23 AM
DukeNukem64, on 21 November 2015 - 12:08 AM, said:
Edit: Will there ever be some kind of 3D Realms shop? Would be fun to buy a big box of the prequel + Bombshell maybe with some printed art etc.
There are builds of EDuke32 on Wii and 3DS now, I don't think it would be too much of a stretch to have it on modern consoles but it would be up to the prequel team to see if that is really a viable thing to do. I think controller support is still weak in EDuke32.
As for a boxed copy, I'm gonna throw it out there that maybe it would get a limited run in European countries on console (and maybe PC) like Shadow Warrior did.
#912 Posted 21 November 2015 - 01:20 AM
Lunick, on 21 November 2015 - 12:23 AM, said:
As for a boxed copy, I'm gonna throw it out there that maybe it would get a limited run in European countries on console (and maybe PC) like Shadow Warrior did.
If that happens and anyone from US wants that I could probably send it to you.
If you can get the prequel for a few bucks I would probably try that someday..
#913 Posted 21 November 2015 - 11:05 PM
http://www.develop-o...etailed/0214039
#914 Posted 21 November 2015 - 11:10 PM
#915 Posted 21 November 2015 - 11:11 PM
Mr. Tibbs, on 21 November 2015 - 11:05 PM, said:
Abstraction Games developed the Megaton Edition releases for PS3 and Vita, among other ports such as Hotline Miami.
#918 Posted 08 December 2015 - 03:24 AM
Lunick, on 08 December 2015 - 01:17 AM, said:
To be honest thinks it kind of weird think it should be turn off for a trailer.
#920 Posted 11 December 2015 - 01:03 PM
StrikerMan780, on 11 December 2015 - 12:50 PM, said:
I seen something worst then s crosshair in a trailer, Like a trailer for agame that was rushed including the game itself.
This post has been edited by Demon Duke: 11 December 2015 - 01:03 PM
#922 Posted 04 January 2016 - 03:16 PM
#923 Posted 05 January 2016 - 12:26 AM
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#924 Posted 05 January 2016 - 05:50 AM
#925 Posted 05 January 2016 - 06:16 AM
MusicallyInspired, on 05 January 2016 - 05:50 AM, said:
Even JSJ as Heskel?
#926 Posted 05 January 2016 - 09:27 AM
#927 Posted 05 January 2016 - 10:16 AM
#928 Posted 05 January 2016 - 10:47 AM
#929 Posted 05 January 2016 - 01:51 PM
Looking forward to see if the game is playable at release - and more for the console release as that is the true test for Interceptor/3D Realms for me, personally.
Happy New Year to everyone in here. Hope you all still have 10 fingers.
Edit:
You still can't pre-order the game - and there is no release date for consoles at all. (It was supposed to be around Jan/Feb 2016)
This post has been edited by DukeNukem64: 05 January 2016 - 01:53 PM
#930 Posted 05 January 2016 - 09:10 PM
I definitely feel uncomfortable with the FPS prequel. I accept I may be jumping to conclusions about his game but dislike the idea of this. It's just not my personal taste.
I'm not trying to be controversial. Ignore my gassing on.