Micky C, on 26 November 2014 - 10:32 PM, said:
Lunick's comment about stopping the map tweaks was because it seems that every other day there's a new small fix. The iterating has to stop at some point or it'll keep going on.
I'm done now, but that final skybox fix will have to be added unless there's another way to solve it. You're only supposed to be able to see a little bit of the ocean in the skybox on the horizon, but it's showing high up in the sky now. It wasn't doing that before the update. I checked it before it even got added to the game and it wasn't like that. Like I said, I think something was changed in the update that made it do that because the original map straight from the GRP file is doing the same thing. If someone else could simply delete their VACADM1.map in the "vacation" folder and see if the skybox is still doing the same for them, it would be interesting to know. It is for me. Very strange and I'm lost on that one.
This thread can be locked after that gets added and updated. Believe me, I don't want to keep on messing with these maps. I've been dedicating a lot of my time lately just to get this all straightened out. I have other things I need to take care of in my life. Not to say I haven't enjoyed working on the maps. I have, but it's time to put it to rest. That being said, there's no further need for anyone to go looking and pointing out small things that can be fixed since I'm putting a lid on doing anything else. I do appreciate the help in finding problems, though. That was very helpful, but I'm going to take the advice of a few of the other members here and put an end to the fixing after this. The maps are in great, playable condition now compared to before and that's what really matters.
Edit:
For even more assurance, I just updated the first post and listed that map as the "
FINAL FIX" that will be done to the maps. It's been a lot of work, but I can now say that I'm proud of the work I've done and it's been an honor to actually be able to say that I worked on a Duke Nukem game. I would like to thank Termit for giving me that opportunity.
When I first started out, I had no intention of trying to be a part of fixing the maps. Me wanting to fix the maps spawned from playing Duke Caribbean in Coop with a friend one night. My friend and I made it to the Lost Lagoon map when I realized there was something seriously wrong. I ended up fixing that map just so we could make it all the way through the expansion. It was after doing that, that I started thinking to myself, "If I solved this map, maybe I can fix all of the smaller problems in the other maps and see if I can convince General Arcade to make use of these fixes". The rest is history. It turned out to be way more overwhelming for me than I expected. It took me about 2 weeks of non-stop work just to finish D.C. and NW. I hardly left my house during that time. I'd wake up and get straight to work until it was time to sleep. Lots of testing had to be done, too, and that took up a lot of time. And still, there were the few things that were found recently and had to be fixed or changed. So yeah, it was a lot of work. A total of 30 maps that I weren't that familiar with, I had to go through.
StarCraftZergling, on 26 November 2014 - 09:16 PM, said:
Dave forgot to fix that map, so I did him a favor.
I just read this. No, I didn't forget anything. The map looked fine pre-update and you raising the ceiling sectors is something I already did. I can't explain what the hell happened with the skybox, but it seems to be fixed now. Let's hope it stays that way after it gets updated. Had I known that was going to happen, I would have recorded a video of the map before the update, showing that the skybox was displaying properly.