Duke3D & SW - Early/Alpha/Beta/Gold Material
#1172 Posted 01 November 2014 - 12:58 AM
#1173 Posted 01 November 2014 - 01:45 AM
#1175 Posted 01 November 2014 - 03:04 AM
TerminX, on 31 October 2014 - 10:10 PM, said:
I have never heard about this beta conference thing before. I verily hope that you guys will also publish a detailed account of such events related to the Apogee game development. This is a very interesting topic on its own.
I have only read about Blake Stone closed beta test at the old 3DR forums. Someone of the original testers still had the beta and posted screenshots.
Also IIRC a Raptor beta was mentioned in the same thread.
UPD: Here's that thread, but all screenies are gone.
#1176 Posted 01 November 2014 - 03:26 AM
MrFlibble, on 01 November 2014 - 03:04 AM, said:
We have two, and there is another one circulating that leaked years ago.
MrFlibble, on 01 November 2014 - 03:04 AM, said:
We have six.
#1177 Posted 01 November 2014 - 08:31 AM
Hendricks266, on 01 November 2014 - 02:29 AM, said:
Holleeeee shit. This changes everything. "Credit Screen" completely throws my model for when certain Pigcops appear in certain builds way off.
This post has been edited by MYHOUSE.MAP: 01 November 2014 - 08:31 AM
#1178 Posted 01 November 2014 - 04:49 PM
Hendricks266, on 01 November 2014 - 03:26 AM, said:
What is the delta between those and the retail release? Any unreleased maps?
EDIT:
Would you be able to comment if you guys have found source code to other apogee games(e.g. wacky wheels) and are those planned to be released if said code has been found in the first place ?
This post has been edited by icecoldduke: 01 November 2014 - 07:36 PM
#1179 Posted 02 November 2014 - 02:23 AM
Stay tuned, and keep an eye on http://3drealms.com
#1180 Posted 02 November 2014 - 06:46 PM
The early version of Prey is such a mystery and not much was ever shown (the game from the 90's), so it'd be amazing to see what was actually created and never saw the light of day.
#1181 Posted 02 November 2014 - 11:43 PM
#1182 Posted 02 November 2014 - 11:57 PM
PikaCommando, on 02 November 2014 - 11:43 PM, said:
Lemme go dig up a few Frankenbuilds and do a quick writeup about that when I have more pressing matters to attend to. It'll be no biggie.
#1183 Posted 03 November 2014 - 12:26 AM
#1184 Posted 07 November 2014 - 08:17 PM
#1185 Posted 08 November 2014 - 09:43 AM
Hendricks266, on 07 November 2014 - 08:17 PM, said:
It blew my mind seeing your post there. Very exciting time to be a Sonic and 3D Realms fan.
#1186 Posted 09 November 2014 - 07:54 AM
Hendricks266, on 01 November 2014 - 03:26 AM, said:
MrFlibble, on 01 November 2014 - 03:04 AM, said:
We have two, and there is another one circulating that leaked years ago.
MrFlibble, on 01 November 2014 - 03:04 AM, said:
We have six.
BTW guys, I suppose you also have Ravager stuff, right? The shareware version of Alien Rampage v1.0 (can be found here) still calls the game Ravager in the ordering form, and the main data file is called RAVAGER.GOO in the supplied documentation. Does this mean that the first release of Alien Rampage was actually pretty close to the latest Ravager build, with just the title changed?
#1187 Posted 16 November 2014 - 07:30 PM
Hendricks266, on 07 November 2014 - 08:17 PM, said:
I'm so happy we actually have more Sonic X-Treme stuff! I've been chasing that dragon for a decade. Chris Senn released the level files and assets a while back. Someone created a mockup of them, it was called Project AXSX I think.
#1188 Posted 16 November 2014 - 07:32 PM
#1189 Posted 16 November 2014 - 07:33 PM
Protected by Viper, on 16 November 2014 - 07:30 PM, said:
That is one of the three guys on the team, Andrew75.
#1190 Posted 16 November 2014 - 08:09 PM
His NV1 computer he's making for JR TOTALLY lacks L2 cache. The brown COAST socket is empty. It's gonna be really hard to judge performance without any L2. I don't see any cache chips on the board in the other photo but the keyboard blocks my view. Some boards have both soldered cache and a socket, he should definitely check that shit out.
http://www.ebay.com/...=item462c0ecb04
This post has been edited by Protected by Viper: 16 November 2014 - 08:10 PM
#1191 Posted 16 November 2014 - 08:15 PM
Looks like a fucking mess.
#1192 Posted 16 November 2014 - 08:19 PM
What I want to know is why the fuck are the parallel are serial ports cut?
This post has been edited by Protected by Viper: 16 November 2014 - 08:20 PM
#1193 Posted 16 November 2014 - 09:45 PM
Protected by Viper, on 16 November 2014 - 08:09 PM, said:
Done.
#1194 Posted 16 November 2014 - 09:50 PM
http://joe.siegler.n...ideo-capture-2/
#1195 Posted 16 November 2014 - 10:58 PM
I'd really like to get them, especially WH2 since the setup program needs some adjustments, like no CD and skip option...
#1196 Posted 16 November 2014 - 11:47 PM
You might have better luck stabbing something custom together as those are mainly just text based interfaces.
If it's not in the tekwar sources then it's not in there.
Employees of 3DR coded their own tool for setup, this is something that appears in blood / sw / duke / RR
Build ships with one by default (the same as in LD) and that was coded by Ken. I don't think that any "shipped game" aside from kenbuild really uses this.
For WH2, you can probably just modify the sources and remove the CD check completely.
#1198 Posted 17 November 2014 - 12:19 AM
It has the problem of re-installing the game after sound setup, THEN it lets you setup your controls and video.
There's no skip as far as I can tell. Your forced in re-installing the entire game.
EDIT: Thanks H266
EDIT2: I managed to just copy the INSTDATA folder over, and use the command prompt SETUP LOCAL to bypass the CD check. NVM; with the LOCAL command your able to set sound and controls without it re-installing. Man I don't know why I didn't think of this before.
This post has been edited by Corvin: 17 November 2014 - 12:39 AM
#1199 Posted 17 November 2014 - 02:03 AM
#1200 Posted 18 November 2014 - 12:01 AM
http://www3.sympatic...eger/index.html
Unfortunately, it seems the site is barely navigable, and all of the artwork is only provided in very small resolutions (damn early 2000s!), but this does at least confirm my suspicion that Rieger did the Keen 6 artwork as he was otherwise never directly credited for it. Nonetheless, to bypass the broken navigating, here's the images directory directly listing all of the site's art:
http://www3.sympatico.ca/kmrieger/art/