Duke3D & SW - Early/Alpha/Beta/Gold Material
#631 Posted 02 May 2014 - 10:44 PM
This post has been edited by gerolf: 02 May 2014 - 10:46 PM
#632 Posted 02 May 2014 - 11:38 PM
RinyRed, on 02 May 2014 - 10:14 AM, said:
http://i.imgur.com/MCbsYOB.jpg
It's the Total Meltdown/Duke Nukem 64 print ad artwork/alternate unused Duke Nukem 3D cover artwork with Duke and the mushroom cloud cloned out.
Wow, thank you very much!
I still have this low resolution scan of the second Zero Hour Pic:
Attached File(s)
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zhposter.jpg (50.6K)
Number of downloads: 555
This post has been edited by Besli: 02 May 2014 - 11:49 PM
#633 Posted 03 May 2014 - 06:22 AM
#634 Posted 03 May 2014 - 07:27 AM
TerminX, on 29 April 2014 - 11:16 AM, said:
But the real question is, is the Laser Chainsaw among those things you posted?
#635 Posted 03 May 2014 - 08:20 AM
#636 Posted 03 May 2014 - 09:17 AM
TerminX, on 03 May 2014 - 08:20 AM, said:
What are the other weapons that were cut from final Duke 3D or have undergone from some massive changes? Are the any more interesting tidbits and notes about the weapons?
What exactly is this anyway?
#637 Posted 03 May 2014 - 09:47 AM
#638 Posted 03 May 2014 - 09:49 AM
PikaCommando, on 03 May 2014 - 09:17 AM, said:
What exactly is this anyway?
looks like 'Super Nailgun' from Quake to me
#640 Posted 03 May 2014 - 12:25 PM
LkMax, on 01 May 2014 - 07:36 AM, said:
Hmm, maybe this could have been a difficulty-level-dependent thing? Like that feature in Heretic (or is it Hexen?) which only works on easiest difficulty that will automatically use a Quartz Flask, if one is found in the inventory, when the player is on low health?
gerolf, on 03 May 2014 - 10:37 AM, said:
IIRC in beta v0.99, this sound can be heard when you use the phone in the restrooms in E1L2.
This post has been edited by MrFlibble: 03 May 2014 - 12:25 PM
#641 Posted 03 May 2014 - 01:33 PM
#642 Posted 03 May 2014 - 01:43 PM
"Hm, already seen this one." - In reference to the movie playing in the theater.
"I don't think so!" - In reference to the "Duke Nukem Must Die" sign
"What? There's only one of you?" - Sighting the battlelord.
I think there may have been one or two more that were left over. Plus, who knows how many ideas were thrown around and never used.
#643 Posted 03 May 2014 - 03:07 PM
B3ATK01.VOC FAN.VOC HLMEXHAL.VOC HLMINHAL.VOC HOVER.VOC JACUZZI2.VOC JOKE.VOC TURRAT.VOC TURRDY.VOC TURRPN.VOC TURRRG.VOC TURRRM.VOC VPISS2.VOC YES.VOC KICKHEAD.VOC SLIMPN.VOC
These are all defined in USER.CON but do not appear in the GRP. In the 1.3d version or whatever it was called (the original release) there were also some defined midi tracks not in the game. itsgreen.mid could've been that unknown song found in TerminX's video.
This post has been edited by gerolf: 03 May 2014 - 03:19 PM
#644 Posted 03 May 2014 - 03:11 PM
Commando Nukem, on 03 May 2014 - 01:43 PM, said:
Hmm, I don't think that's the case.
#645 Posted 03 May 2014 - 03:22 PM
#646 Posted 03 May 2014 - 04:24 PM
http://joe.siegler.n...ideo-capture-1/
This post has been edited by Mr. Tibbs: 03 May 2014 - 04:35 PM
#648 Posted 03 May 2014 - 05:44 PM
Commando Nukem, on 03 May 2014 - 03:22 PM, said:
I think he means that the sound clip did indeed make it to the final version of the game, though it was never actually used.
#649 Posted 03 May 2014 - 06:08 PM
This post has been edited by Fox: 03 May 2014 - 06:11 PM
#650 Posted 03 May 2014 - 06:21 PM
#651 Posted 03 May 2014 - 06:53 PM
gerolf, on 03 May 2014 - 03:07 PM, said:
I love ITSGREEN.MID. Too bad it's not finished.
#653 Posted 04 May 2014 - 03:47 PM
#655 Posted 04 May 2014 - 06:59 PM
#656 Posted 04 May 2014 - 07:17 PM
#657 Posted 04 May 2014 - 07:20 PM
Rellik, on 04 May 2014 - 07:17 PM, said:
Yep! You got it.
#658 Posted 05 May 2014 - 12:14 PM
I can still remember my old posts theorizing about these "prehistoric" alphas of Build games in thread about miscellaneous knowledge about reasons why 3D Realms didnt want to release any alpha material and hoped that maybe they will release it on 2016 at Duke3D 20th anniversary. Or how many of you feared that those materials were lost for good or even believed that they were never archived by 3D Realms in first place. Or how we used to meticiously "scan" almost every frame of those very few videos we got with glimpses of pre 0.99 material like that one from interview with John Romero or that one from british tv series about gaming; searching for even few milisecond lasting tiny pixel sized glimpses of something unknown and utterly fascinating. At this point I would like to thank Jimmy for his great collection of alpha/beta material he managed to gather for us in his Build archive gallery. And also to MYHOUSE.MAP mainly for lot of his amazing discoveries from 0.90 version of SW. And at last but not least HUGE kudos to amazing folks at Interceptor entertainment for proving wrong my doubts.
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Ehm, now where was I? Ah...
The most intriguing things I am loooking forwards most to from this all for me are:
- Post Lameduke builds with very first pigcops. It is amazing to be able to see them in real motion, not only from those scans of dusted old gaming mags. I was surprised from TerminXs video that it seems they came very soon after Lameduke. Their original design somehow appaers to me more appealing that their finalized counterparts (bullet proof vests, batons {maybe intended for their melee attacks?}).
- Most early so far known build of Shadow Warrior (from 1994 if I stand correct) situated in feudal Japan, which seems to me theme-wise as some kind asian Heretic/HeXen (meant metaphorically). It would be amazing to see it running in real time and be able to see other weapons and monsters as it always seemed to me like absolutely different game from what we got in end sans asian setting.
- Being able to see more shots/videos of this shotgun:
It seems to me like some kind of screenshot mockup (as it is the only shot of it we ever found), but I would love to be proven wrong and be able to see it in action, its pick-up sprites, etc. So far we know no other predeccesor to final shotgun, so I am greatly interested in evolution of its design.
- And lastly this NUKEMDAVEs post got my attention (I know bit offtopic, but sorry, have to):
NUKEMDAVE, on 21 April 2014 - 05:07 PM, said:
(Note from me: I hid them into
This is for first time I have ever seen any media from Quake I engine prototype stage of DNF. Finally, but why there is so little known about it? Even lot of websites, articles neglect to even mention it and rather skip it completely and they pretend like very first build of DNF was already made on Quake II engine. But I never believed that. For me evolution of engine changes was always like: Quake I > Quake II > Unreal > Unreal Tournament > etc.
This post has been edited by t800: 05 May 2014 - 12:52 PM
#659 Posted 05 May 2014 - 12:47 PM
#660 Posted 05 May 2014 - 02:04 PM
Protected by Viper, on 03 May 2014 - 05:36 PM, said:
And coke machine filler. Can't forget that.