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Duke3D & SW - Early/Alpha/Beta/Gold Material

User is offline   Jenz/Amaka 

#331

This thread is just full of, "Wow" and "Oooo!"
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User is offline   KareBear 

#332

View PostMickey C, on 22 April 2014 - 04:44 AM, said:

Wow, there was never any indication they made voxel versions of the enemies for Duke. I wonder if this was something experimented with before or after release.

Having said that the voxel clearly has some problems, and I wonder if we can do a better job of it with today's methods and the original models


http://www.shacknews...post?id=7271012
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User is offline   Kyanos 

#333

View PostMickey C, on 22 April 2014 - 04:44 AM, said:

Wow, there was never any indication they made voxel versions of the enemies for Duke. I wonder if this was something experimented with before or after release.

Having said that the voxel clearly has some problems, and I wonder if we can do a better job of it with today's methods and the original models

I wonder if it's made to scale, the voxels from the HRP pack are all larger than the sprites and scaled down by the engine.

This post has been edited by Drek: 22 April 2014 - 05:46 AM

1

User is offline   Micky C 

  • Honored Donor

#334

How is it that the news of 3DR beta material being made public hasn't been posted on the duke4.net front page yet???

When it is posted, it should probably use this as the main image:

Posted Image


I didn't even see the original material used for the L.A sky until just now Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

This post has been edited by Mickey C: 22 April 2014 - 06:26 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#335

Better than porn.
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#336

View PostHendricks266, on 21 April 2014 - 08:27 AM, said:

Reread the entire thread. Every post. Within you will find your answer.


I have read the entire thread already and i know i found my answer already.
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#337

View PostTerminX, on 17 April 2014 - 05:35 PM, said:

Honestly, I never thought it would happen this fast... I contacted him on Facebook and asked for this stuff like half a week ago.


I wonder who did TerminX contact on Facebook and asked for that beta stuff like half a week ago?
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User is offline   TerminX 

  • el fundador

  #338

Ken confirmed to me years ago that these voxels were made for a Duke Nukem 3D v1.7 patch that was canned. That was where the original Duke3D SE40 ROR code came from as well I believe.
4

#339

About that Duke 3D beta as i've seen in YouTube, I'd be very interested to get to try it out and see the differences myself.

This thread's getting more interesting for me.

This post has been edited by Mikko Pekkola: 22 April 2014 - 09:01 AM

-5

#340

View PostFrederik Schreiber, on 17 April 2014 - 04:49 AM, said:

I uploaded the Zip from the "Old Betas" disc to dropbox.
There is one issue - The Zip includes a Prey version from 1996.
We already have that version at hand, but it cannot be released to the public, as 3D Realms no longer owns Prey.


And i have Dropbox btw. Is there any other Zip getting uploaded from the "Old Betas"?
-6

#341

I've been lurking this thread since it started, and pretty much joined up just to say how great it is that all of this history is being dug up.

Thanks for being so generous to the fans Frederik, and thank you TerminX and Hendricks for your hard work digging through all these files.

Of all the things uncovered, I have to say I'm most interested in the early Shadow Warrior builds, as it seems to be almost a completely different game than what would eventually be the final product.
Not saying that everything else is any less interesting!
2

#342

View PostMikko Pekkola, on 22 April 2014 - 08:51 AM, said:

I wonder who did TerminX contact on Facebook and asked for that beta stuff like half a week ago?

Here's a hint: it's Frederik Schreiber, the CEO of Interceptor, the company that bought 3DR out, and the guy who started this thread that you're posting in.

View PostMikko Pekkola, on 22 April 2014 - 09:00 AM, said:

About that Duke 3D beta as i've seen in YouTube, I'd be very interested to get to try it out and see the differences myself.This thread's getting more interesting for me.

View PostMikko Pekkola, on 22 April 2014 - 09:09 AM, said:

And i have Dropbox btw. Is there any other Zip getting uploaded from the "Old Betas"?

Here's another hint: Fred has said repeatedly that this stuff will all be getting released in due time.

You did a very, very good job of rereading the thread.
9

User is offline   OpenMaw 

  • Judge Mental

#343

View PostTerminX, on 22 April 2014 - 08:58 AM, said:

Ken confirmed to me years ago that these voxels were made for a Duke Nukem 3D v1.7 patch that was canned. That was where the original Duke3D SE40 ROR code came from as well I believe.


Was there any indication of how far along the 1.7 version of 3D got before they canned it? It seems it could have gone either way (nearly done, or barely anything) before being canned.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#344

Sounds like they would update Duke 3D with Shadow Warrior features.
1

User is offline   TerminX 

  • el fundador

  #345

The completion percentage of that patch is unknown... the SE40 code didn't work properly out of the box, so I doubt the maps made it to a point where they were altered to contain them. Maybe we'll find something else out when we get a dump of AHB's drive or something.
2

User is offline   Forge 

  • Speaker of the Outhouse

#346

i'm still curious:

how is it that Duke3D material is "okay" to release, but DNF material is not?

is there some kind of agreement between Frederik and GBX?

if there is an agreement, what are the stipulations, if any?

i apologize if the question is redundant. i've read the thread, but if something like that was specified, I missed it
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User is offline   OpenMaw 

  • Judge Mental

#347

I'd wager it is because this falls under the purview of pre-existing material from Duke3D and prior. As I understand it 3D Realms had the rights to everything pre-DNF, but nothing relating to DNF or after-the-fact. So, no "new" games, no HD remakes of old games (Because that would be new?) so I can see how prototype versions of Duke Nukem 3D would be fine, from that perspective. They were allowed to port DukeMP, and the side scrollers. Again, that's just my semi-understanding of things.
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#348

View PostForge, on 22 April 2014 - 11:27 AM, said:

i'm still curious:

how is it that Duke3D material is "okay" to release, but DNF material is not?

is there some kind of agreement between Frederik and GBX?

if there is an agreement, what are the stipulations, if any?

i apologize if the question is redundant. i've read the thread, but if something like that was specified, I missed it


Right from the begining when 3DR sold the IP they kept the rights to everything released prior to DNF(Plus a couple of other thing like Duke movie rights and the Bombshell character). Hence the existence of for example Duke3D Megaton Edition and DNMP iOS without the involvement of GBX.
1

User is offline   Hool 

#349

View PostForge, on 22 April 2014 - 11:27 AM, said:

i'm still curious:

how is it that Duke3D material is "okay" to release, but DNF material is not?

is there some kind of agreement between Frederik and GBX?

if there is an agreement, what are the stipulations, if any?

i apologize if the question is redundant. i've read the thread, but if something like that was specified, I missed it


Fred and 3DR can release alpha/beta materials of any Duke game before Duke Nukem Forever as they only own the rights to those games. Gearbox Software own the rights to Duke Nukem Forever but not any other Duke game previous to that, Gearbox will be developing any further new Duke games from now on however.
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#350

View PostWheatleyNukem, on 22 April 2014 - 11:39 AM, said:

Fred and 3DR can release alpha/beta materials of any Duke game before Duke Nukem Forever as they only own the rights to those games. Gearbox Software own the rights to Duke Nukem Forever but not any other Duke game previous to that, Gearbox will be developing any further new Duke games from now on however.


The exceptions on the future games front would be the right to develop the rest of the Duke Trilogy + the right to develop something called "Duke Nukem Survivor".

The Survivor rights are at the center of lawsuit between GBX and Interceptor/3DR. As 3DR and Interceptor are claiming Mass Destruction IS Survivor.
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User is offline   Darkus 

#351

View PostKristian Joensen, on 22 April 2014 - 11:39 AM, said:

Right from the begining when 3DR sold the IP they kept the rights to everything released prior to DNF(Plus a couple of other thing like Duke movie rights and the Bombshell character). Hence the existence of for example Duke3D Megaton Edition and DNMP iOS without the involvement of GBX.

View PostWheatleyNukem, on 22 April 2014 - 11:39 AM, said:

Fred and 3DR can release alpha/beta materials of any Duke game before Duke Nukem Forever as they only own the rights to those games. Gearbox Software own the rights to Duke Nukem Forever but not any other Duke game previous to that, Gearbox will be developing any further new Duke games from now on however.

Sorry if I have some difficulty to understand, but when speaking of 'before DNF', it means that 3DR has still right to release betas/alphas from any Duke game below 2011 (including betas/alphas from DNF)?
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User is offline   Eclipse 

#352

View PostDarkus, on 22 April 2014 - 11:55 AM, said:

Sorry if I have some difficulty to understand, but when speaking of 'before DNF', it means that 3DR has still right to release betas/alphas from any Duke game below 2011 (including betas/alphas from DNF)?


No. Anything to do with DNF is out of bounds.
0

User is offline   Forge 

  • Speaker of the Outhouse

#353

View PostKristian Joensen, on 22 April 2014 - 11:39 AM, said:

Right from the begining when 3DR sold the IP they kept the rights to everything released prior to DNF(Plus a couple of other thing like Duke movie rights and the Bombshell character). Hence the existence of for example Duke3D Megaton Edition and DNMP iOS without the involvement of GBX.

View PostWheatleyNukem, on 22 April 2014 - 11:39 AM, said:

Fred and 3DR can release alpha/beta materials of any Duke game before Duke Nukem Forever as they only own the rights to those games. Gearbox Software own the rights to Duke Nukem Forever but not any other Duke game previous to that, Gearbox will be developing any further new Duke games from now on however.

so my earlier query is still not clear in my empty braincase:

can interceptor take the pre-release duke3d material and make a commercial episode out of it as an addon for vanilla duke3d? (ala D.C. or Caribbean)

if not, i'm not perfectly clear as to the reasons

to me it would be a nice little cash influx to put it on steam as an upgrade to the Megaton release
(& maybe even put it on gog as well for the non-steam players)

This post has been edited by Forge: 22 April 2014 - 12:55 PM

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User is offline   MetHy 

#354

I love how each time a developer/publisher can be reached somewhere online, people love to tell them how they should manage their company B)

They said they'd give it away for free, why would you want to pay for it?
1

User is offline   Forge 

  • Speaker of the Outhouse

#355

aren't you in a mood today. Dan get your blood pressure up?

i'm not implying holding the material hostage

i'm saying:
the same reason people paid for D.C. and Caribbean. you'd be paying for a professionally made episode.

they have the material, why shouldn't they use it?

This post has been edited by Forge: 22 April 2014 - 01:02 PM

-1

#356

I think doing that would technically be new content (It would certainly have to include some just to make it work for the average user) and therefore result in another court case. That wouldn't look good for them with the one they have on their hands already would it?

Also, one of the unwritten rules of beta releases is that you release it as-is.

This post has been edited by High Treason: 22 April 2014 - 01:05 PM

1

User is offline   TerminX 

  • el fundador

  #357

View PostKristian Joensen, on 22 April 2014 - 11:49 AM, said:

As 3DR and Interceptor are claiming Mass Destruction IS Survivor.

It is! I hope it's not a violation of my NDA to say that they aren't frickin' liars.

View PostForge, on 22 April 2014 - 01:01 PM, said:

they have the material, why shouldn't they use it?

That's a good question. For all we know, someone could already be on top of the beginnings of an additional commercial expansion design document. There is a pretty significant amount of content and modern retro stuff like Wrack is selling pretty well (not to mention sales of the original games).
2

User is offline   Tea Monster 

  • Polymancer

#358

View PostMetHy, on 22 April 2014 - 12:49 PM, said:


They said they'd give it away for free, why would you want to pay for it?


Because if they sell it for not a lot of money, then they can keep on giving us cool stuff for (hopefully) a lot more years.

I personally think it would be wondeful to have an ERP - Enhanced Res Pack, using Chucks models and high res sprites/voxels taken from the original source material. 3DR could put that together and sell it with a new set of map packs (hire some of the community for this?). They could even call it something like "The Tritium Pack" and issue it as a new, official expansion.

I'd be happy to give 3D Realms some cash for that.

This post has been edited by Tea Monster: 22 April 2014 - 02:47 PM

4

User is offline   Hendricks266 

  • Weaponized Autism

  #359

View PostRinyRed, on 22 April 2014 - 04:51 AM, said:

Just curious, has there been any sign of the version of ROTT that still had the female and alternate variations of enemies? Or at least, the cut sprite assets themselves? Hornback's HDD was mentioned, and he stated in this interview that he was the one who did all of the sprite digitizing for the game, hence potentially on that HDD.

You're the second person to ask me this, but unfortunately I have no experience with ROTT and I would have to struggle to answer your question. (I suppose it would be as simple as figuring out ROTT's art format, then extracting everything and deleting dupes--but it would be better for someone with more experience to do it.)

Let me tell you the dates of builds, if they would fit on the right timeline to have what you speak of. 1993-09, 1993-11, 1994-07.
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#360

View PostHendricks266, on 22 April 2014 - 03:25 PM, said:

You're the second person to ask me this, but unfortunately I have no experience with ROTT and I would have to struggle to answer your question. (I suppose it would be as simple as figuring out ROTT's art format, then extracting everything and deleting dupes--but it would be better for someone with more experience to do it.)

Let me tell you the dates of builds, if they would fit on the right timeline to have what you speak of. 1993-09, 1993-11, 1994-07.


I have a bit of experience with ROTT. I think it's most likely you'd find the female characters in the July 1994 build. The other two seem like they were made either when ROTT was still an overglorified Wolf 3D mod or when it was being converted from a Wolf 3D sequel to a new series.
3

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