Duke4.net Forums: Duke3D & SW - Early/Alpha/Beta/Gold Material - Duke4.net Forums

Jump to content

  • 78 Pages +
  • « First
  • 76
  • 77
  • 78
  • You cannot start a new topic
  • You cannot reply to this topic

Duke3D & SW - Early/Alpha/Beta/Gold Material

User is offline   F!re-Fly 

#2311

I myself tested LameDuke with Dosbox and that is really fascinating.
1

#2312

View PostMusicallyInspired, on 22 July 2019 - 08:50 AM, said:

I'm not sure. I think it's possibly dependent on hardware performance? I'm not sure what governs it. I think it's also only true for lights that are visible at any one time.

My PC is not exactly underperforming (i7 2600 @ 3.4 GHz, GeForce GTX 1050 Ti, 10 GB of RAM) so I'll write it down to Polymer's lack of optimization.

Meanwhile, with Darkplaces...
Spoiler


This post has been edited by Altered Reality: 24 July 2019 - 01:52 PM

2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2313

I do know I didn't even have 14 lights in my map and they were disappearing.
0

Share this topic:


  • 78 Pages +
  • « First
  • 76
  • 77
  • 78
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options