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Duke3D & SW - Early/Alpha/Beta/Gold Material

User is offline   Gargoyle 

#2281

Wait till Christmas!
2

User is offline   Renegado 

#2282

Is there any chance of having all these already revealed assets in non-compressed gifs or separate art files like the Snake Head drone? Even if they look fine at first glance most of them have a pinkish outline which ruins their details.

https://i.imgur.com/3vaHmRP.gifhttps://i.imgur.com/7ZP824P.gifhttps://i.imgur.com/5tpEGtb.gifhttps://i.imgur.com/zCZ16zq.gif
1

User is offline   TerminX 

  • el fundador

  #2283

Sorry, those are direct conversions of the assets and are all that are available.
0

User is offline   Phredreeke 

#2284

Here's my attempt at cleaning up the first of the two octobrains. May attempt the rest later

https://i.imgur.com/gj61nMm.gif

Zip of raw frames: http://s000.tinyuplo...786797047021329
3

#2285

The crawling Commander cleaned up and ready to be used.

Attached File  Crawling Commander.png (78.56K)
Number of downloads: 105

This post has been edited by Fantinaikos: 14 January 2018 - 07:02 PM

7

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#2286

View PostRenegado, on 14 January 2018 - 11:37 AM, said:

non-compressed gifs

GIF wouldn't compress graphics using a palette.
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2287

Yeah, GIFs are GIFs. Animated or no. They're 8-bit and have 256 colours and as pure as PNG files (except PNG files can be greater than 8-bit). That's kind of why parts of the internet are trying to abolish animated GIFs (to the point of converting them to MPEG streams on the fly) because they can be so large.

This post has been edited by MusicallyInspired: 15 January 2018 - 10:27 AM

1

User is online   Lunick 

  • Snazzy Ex Tazzy

#2288

View PostPhredreeke, on 14 January 2018 - 01:41 PM, said:

Here's my attempt at cleaning up the first of the two octobrains. May attempt the rest laterhttps://i.imgur.com/gj61nMm.gifZip of raw frames: http://s000.tinyuplo...786797047021329



View PostFantinaikos, on 14 January 2018 - 07:01 PM, said:

The crawling Commander cleaned up and ready to be used.Attachment Crawling Commander.png


I think cleaned up stuff would be appreciated if added to the Community Stockpile thread :dukecigar: https://forums.duke4...nity-stockpile/
2

User is offline   Hendricks266 

  • Weaponized Autism

  #2289

https://i.imgur.com/WGkLteG.png

https://twitter.com/...347583415697409
10

#2290

nice

Attached File(s)



This post has been edited by mrDUKE!zone: 24 March 2018 - 09:57 PM

-5

User is offline   F!re-Fly 

#2291

View PostShadow Jolteon, on 22 January 2017 - 09:37 PM, said:

:dukecigar:


Cool guy! These are original images? Are there others?
0

User is offline   F!re-Fly 

#2292

View PostTerminX, on 22 January 2017 - 08:29 PM, said:

https://i.imgur.com/Rytrrsb.png
https://i.imgur.com/V2yLOKu.png
https://i.imgur.com/MzemFWX.png
https://i.imgur.com/7aizqWB.png


I'm talking about Beta Enforcer.
0

#2293

View PostFirefly_Trooper, on 18 July 2019 - 09:28 AM, said:

I'm talking about Beta Enforcer.


Full beta spritesheets (apart from Lameduke stuff) have not been released.

In general the Duke3D beta content is in limbo until Gearbox approves its release, which may happen anytime between now and the heat death of the universe.
0

User is offline   F!re-Fly 

#2294

Is there a way to contact Gearbox?
0

User is offline   Jimmy 

  • 1776 World Wide

#2295

ABSOLUTELY DO NOT CONTACT GEARBOX.
4

User is offline   F!re-Fly 

#2296

View PostBlitZ, on 18 July 2019 - 12:26 PM, said:

ABSOLUTELY DO NOT CONTACT GEARBOX.


Yes ... I guess it's a waste of time.
0

User is offline   Jimmy 

  • 1776 World Wide

#2297

It's not that its a waste of time, it's that someone like you nagging at them will make the situation worse.
0

User is offline   F!re-Fly 

#2298

View PostBlitZ, on 18 July 2019 - 01:41 PM, said:

It's not that its a waste of time, it's that someone like you nagging at them will make the situation worse.


Okay, it's very clear. Better wait until they decide to release their BETA content. It would be nice if they were not stubborn and understand that the game is still active, with a very large community of coders and moders.

This post has been edited by Firefly_Trooper: 18 July 2019 - 01:46 PM

0

User is offline   Radar 

#2299

This is such a depressing thread to revive.
3

#2300

View PostGaydar, on 18 July 2019 - 02:58 PM, said:

This is such a depressing thread to revive.


Yeah, it's revival was unnecessary.

To be honest, i'm pretty much losing all hope when it comes to the betas.
0

User is offline   The Kins 

#2301

I'm not sure why this thread needed to be bumped... but let's make some actual use out of it: Are there any cool TCs, mods or custom maps that aim to polish any of the released prototype stuff up into a more final form? I know there's some cleaned up weapon and enemy sprites by Cage out there, but I was wondering about playable things rather than standalone assets. An updated, retail-ified version of L6 from LameDuke would kick ass, as unrealistic as it is to ask of anyone on account of it being fuck-off huge. Yeah, I know bits of it made it into the final game, but you know what I mean...
1

User is offline   F!re-Fly 

#2302

View PostThe Kins, on 18 July 2019 - 11:49 PM, said:

I'm not sure why this thread needed to be bumped... but let's make some actual use out of it: Are there any cool TCs, mods or custom maps that aim to polish any of the released prototype stuff up into a more final form? I know there's some cleaned up weapon and enemy sprites by Cage out there, but I was wondering about playable things rather than standalone assets. An updated, retail-ified version of L6 from LameDuke would kick ass, as unrealistic as it is to ask of anyone on account of it being fuck-off huge. Yeah, I know bits of it made it into the final game, but you know what I mean...


A mod or TC to refine the prototype, apart from LameDuke, I do not see anything else. If not, a mod or TC that enhances the original game, yes absolutely.
0

#2303

Quote

I'm talking about Beta Enforcer.


I've recreated the Beta Enforcer at my best some time ago (an edited version got a role in AMC TC). The chaingun still vanilla. https://forums.duke4...post__p__291686

This post has been edited by Fantinaikos: 19 July 2019 - 07:28 AM

1

User is offline   F!re-Fly 

#2304

View PostFantinaikos, on 19 July 2019 - 07:26 AM, said:

I've recreated the Beta Enforcer at my best some time ago (an edited version got a role in AMC TC). The chaingun still vanilla. https://forums.duke4...post__p__291686


Yes, I had seen it. The work is very good.
0

User is offline   The Kins 

#2305

View PostFirefly_Trooper, on 19 July 2019 - 06:28 AM, said:

A mod or TC to refine the prototype, apart from LameDuke, I do not see anything else. If not, a mod or TC that enhances the original game, yes absolutely.
...what?
0

User is offline   Jimmy 

  • 1776 World Wide

#2306

Almost everything he posts is some kind of word salad, man.
0

User is offline   F!re-Fly 

#2307

A good meal from Duke, with scripting sauce.
0

#2308

View PostThe Kins, on 18 July 2019 - 11:49 PM, said:

An updated, retail-ified version of L6 from LameDuke would kick ass

I was experimenting with that concept last year. I gave up, due to the Polymer lights I had added randomly disappearing. https://forums.duke4...656#entry295656
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2309

That happens when there are too many at once. I discovered that in my Black Mesa remake map I never finished. If you don't know, you can set the priority of Polymer lights with the 3 transparency settings of the SE sprite. Higher priority lights will pushed to the top of the list of Polymer lights to keep and lower priority will be removed (deactivated) first.

This post has been edited by MusicallyInspired: 21 July 2019 - 01:45 PM

0

#2310

How many is too many? So far, this is what I have.

In the street:
- 14 white lights for the lampposts
- one more white light for the bar entrance
- two red lights for the bar and cinema signs
- a gray light for the big screen on the building wall

In the bar:
- a gray light for the TV
- a blue light for the cocktail glass neon sign
- one more blue light, and a red light, for the dancing floor

The only lights that disappear are the white lights on the street.

This post has been edited by Altered Reality: 22 July 2019 - 07:13 AM

0

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